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Graphics system should be able to say what capabilities is supported. Graphics system have to initialize the best supported version of graphics device, and fallback gracefully.
As concrete example, GL subsystem should not require OpenGL 4. It should work even on Open GL ES 2.0.
The text was updated successfully, but these errors were encountered:
Graphics system should be able to say what capabilities is supported. Graphics system have to initialize the best supported version of graphics device, and fallback gracefully.
As concrete example, GL subsystem should not require OpenGL 4. It should work even on Open GL ES 2.0.
The text was updated successfully, but these errors were encountered: