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dimensions.go
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dimensions.go
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package protocol
import (
"errors"
"github.com/r4g3baby/mcserver/pkg/util/nbt"
)
type (
DimensionCodec struct {
Dimensions []Dimension
Biomes []Biome
}
Dimension struct {
ID int32
Name string
BedWorks bool
HasCeiling bool
CoordinateScale float64
PiglinSafe bool
HasSkylight bool
Ultrawarm bool
Infiniburn string
Effects string
HasRaids bool
AmbientLight float32
LogicalHeight int32
Natural bool
RespawnAnchorWorks bool
FixedTime *int64
Shrunk bool
}
Biome struct {
ID int32
Name string
Category string
Temperature float32
Downfall float32
Depth float32
Precipitation string
Scale float32
Effects Effects
}
Effects struct {
WaterFogColor int32
WaterColor int32
FogColor int32
SkyColor int32
MoodSound MoodSound
}
MoodSound struct {
Offset float64
Sound string
BlockSearchExtent int32
TickDelay int32
}
)
var (
Overworld = Dimension{
ID: 0,
Name: "minecraft:overworld",
BedWorks: true,
HasCeiling: false,
CoordinateScale: 1,
PiglinSafe: false,
HasSkylight: true,
Ultrawarm: false,
Infiniburn: "minecraft:infiniburn_overworld",
Effects: "minecraft:overworld",
HasRaids: true,
AmbientLight: 0,
LogicalHeight: 256,
Natural: true,
RespawnAnchorWorks: false,
Shrunk: true,
}
OverworldCaves = Dimension{
ID: 1,
Name: "minecraft:overworld_caves",
BedWorks: true,
HasCeiling: true,
CoordinateScale: 1,
PiglinSafe: false,
HasSkylight: true,
Ultrawarm: false,
Infiniburn: "minecraft:infiniburn_overworld",
Effects: "minecraft:overworld",
HasRaids: true,
AmbientLight: 0,
LogicalHeight: 256,
Natural: true,
RespawnAnchorWorks: false,
Shrunk: false,
}
TheNether = Dimension{
ID: 2,
Name: "minecraft:the_nether",
BedWorks: false,
HasCeiling: true,
CoordinateScale: 8,
PiglinSafe: true,
HasSkylight: false,
Ultrawarm: true,
Infiniburn: "minecraft:infiniburn_nether",
Effects: "minecraft:the_nether",
HasRaids: false,
AmbientLight: 0.1,
LogicalHeight: 128,
Natural: false,
RespawnAnchorWorks: true,
FixedTime: func(i int64) *int64 { return &i }(18000),
Shrunk: true,
}
TheEnd = Dimension{
ID: 3,
Name: "minecraft:the_end",
BedWorks: false,
HasCeiling: false,
CoordinateScale: 1,
PiglinSafe: false,
HasSkylight: false,
Ultrawarm: false,
Infiniburn: "minecraft:infiniburn_end",
Effects: "minecraft:the_end",
HasRaids: true,
AmbientLight: 0,
LogicalHeight: 256,
Natural: false,
RespawnAnchorWorks: false,
FixedTime: func(i int64) *int64 { return &i }(6000),
Shrunk: false,
}
DefaultDimensionCodec = DimensionCodec{
Dimensions: []Dimension{Overworld, OverworldCaves, TheNether, TheEnd},
Biomes: []Biome{{
ID: 0,
Name: "minecraft:ocean",
Category: "ocean",
Temperature: 0.5,
Downfall: 0.5,
Depth: -1.0,
Precipitation: "rain",
Scale: 0.1,
Effects: Effects{
WaterFogColor: 329011,
WaterColor: 4159204,
FogColor: 12638463,
SkyColor: 8103167,
MoodSound: MoodSound{
Offset: 2.0,
Sound: "minecraft:ambient.cave",
BlockSearchExtent: 8,
TickDelay: 6000,
},
},
}, {
ID: 1,
Name: "minecraft:plains",
Category: "plains",
Temperature: 0.8,
Downfall: 0.4,
Depth: 0.125,
Precipitation: "rain",
Scale: 0.05,
Effects: Effects{
WaterFogColor: 329011,
WaterColor: 4159204,
FogColor: 12638463,
SkyColor: 7907327,
MoodSound: MoodSound{
Offset: 2.0,
Sound: "minecraft:ambient.cave",
BlockSearchExtent: 8,
TickDelay: 6000,
},
},
}, {
ID: 127,
Name: "minecraft:the_void",
Category: "none",
Temperature: 0.5,
Downfall: 0.5,
Depth: 0.1,
Precipitation: "none",
Scale: 0.2,
Effects: Effects{
WaterFogColor: 329011,
WaterColor: 4159204,
FogColor: 12638463,
SkyColor: 8103167,
MoodSound: MoodSound{
Offset: 2.0,
Sound: "minecraft:ambient.cave",
BlockSearchExtent: 8,
TickDelay: 6000,
},
},
}},
}
)
func (codec DimensionCodec) ToCompound(proto Protocol) nbt.CompoundTag {
var dimensions nbt.ListTag
if proto >= V1_16_2 {
for _, dim := range codec.Dimensions {
dimensions = append(dimensions, nbt.CompoundTag{
"id": nbt.IntTag(dim.ID),
"name": nbt.StringTag(dim.Name),
"element": dim.ToCompound(proto),
})
}
var biomes nbt.ListTag
for _, biome := range codec.Biomes {
biomes = append(biomes, nbt.CompoundTag{
"id": nbt.IntTag(biome.ID),
"name": nbt.StringTag(biome.Name),
"element": biome.ToCompound(),
})
}
return nbt.CompoundTag{
"minecraft:dimension_type": nbt.CompoundTag{
"type": nbt.StringTag("minecraft:dimension_type"),
"value": dimensions,
},
"minecraft:worldgen/biome": nbt.CompoundTag{
"type": nbt.StringTag("minecraft:worldgen/biome"),
"value": biomes,
},
}
}
for _, dim := range codec.Dimensions {
dimensions = append(dimensions, dim.ToCompound(proto))
}
return nbt.CompoundTag{
"dimension": dimensions,
}
}
func (dim Dimension) ToCompound(proto Protocol) nbt.CompoundTag {
compound := nbt.CompoundTag{
"bed_works": nbt.ByteTag(b2i(dim.BedWorks)),
"has_ceiling": nbt.ByteTag(b2i(dim.HasCeiling)),
"coordinate_scale": nbt.DoubleTag(dim.CoordinateScale),
"piglin_safe": nbt.ByteTag(b2i(dim.PiglinSafe)),
"has_skylight": nbt.ByteTag(b2i(dim.HasSkylight)),
"ultrawarm": nbt.ByteTag(b2i(dim.Ultrawarm)),
"infiniburn": nbt.StringTag(dim.Infiniburn),
"effects": nbt.StringTag(dim.Effects),
"has_raids": nbt.ByteTag(b2i(dim.HasRaids)),
"ambient_light": nbt.FloatTag(dim.AmbientLight),
"logical_height": nbt.IntTag(dim.LogicalHeight),
"natural": nbt.ByteTag(b2i(dim.Natural)),
"respawn_anchor_works": nbt.ByteTag(b2i(dim.RespawnAnchorWorks)),
}
if dim.FixedTime != nil {
compound["fixed_time"] = nbt.LongTag(*dim.FixedTime)
}
if proto <= V1_16_1 {
compound["name"] = nbt.StringTag(dim.Name)
compound["shrunk"] = nbt.ByteTag(b2i(dim.Shrunk))
}
return compound
}
func (biome Biome) ToCompound() nbt.CompoundTag {
return nbt.CompoundTag{
"category": nbt.StringTag(biome.Category),
"temperature": nbt.FloatTag(biome.Temperature),
"downfall": nbt.FloatTag(biome.Downfall),
"depth": nbt.FloatTag(biome.Depth),
"precipitation": nbt.StringTag(biome.Precipitation),
"scale": nbt.FloatTag(biome.Scale),
"effects": nbt.CompoundTag{
"water_fog_color": nbt.IntTag(biome.Effects.WaterFogColor),
"water_color": nbt.IntTag(biome.Effects.WaterColor),
"fog_color": nbt.IntTag(biome.Effects.FogColor),
"sky_color": nbt.IntTag(biome.Effects.SkyColor),
"mood_sound": nbt.CompoundTag{
"offset": nbt.DoubleTag(biome.Effects.MoodSound.Offset),
"sound": nbt.StringTag(biome.Effects.MoodSound.Sound),
"block_search_extent": nbt.IntTag(biome.Effects.MoodSound.BlockSearchExtent),
"tick_delay": nbt.IntTag(biome.Effects.MoodSound.TickDelay),
},
},
}
}
func DimensionCodecFromTag(tag nbt.Tag, proto Protocol) (DimensionCodec, error) {
codec, ok := tag.(nbt.CompoundTag)
if !ok {
return DimensionCodec{}, errors.New("tag must be of type nbt.CompoundTag")
}
if proto >= V1_16_2 {
var dimensions []Dimension
if value, ok := codec["minecraft:dimension_type"]; ok {
if value, ok := value.(nbt.CompoundTag); ok {
if dimList, ok := value["value"]; ok {
if dimList, ok := dimList.(nbt.ListTag); ok {
for _, dimInfo := range dimList {
if dimInfo, ok := dimInfo.(nbt.CompoundTag); ok {
var id int32
if value, ok := dimInfo["id"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
id = int32(tag)
}
}
var name string
if value, ok := dimInfo["name"]; ok {
if tag, ok := value.(nbt.StringTag); ok {
name = string(tag)
}
}
var dimension Dimension
if value, ok := dimInfo["element"]; ok {
dim, err := DimensionFromTag(value)
if err != nil {
return DimensionCodec{}, err
}
dimension = dim
}
dimension.ID = id
dimension.Name = name
dimensions = append(dimensions, dimension)
}
}
}
}
}
}
var biomes []Biome
if value, ok := codec["minecraft:worldgen/biome"]; ok {
if value, ok := value.(nbt.CompoundTag); ok {
if biomeList, ok := value["value"]; ok {
if biomeList, ok := biomeList.(nbt.ListTag); ok {
for _, biomeInfo := range biomeList {
if biomeInfo, ok := biomeInfo.(nbt.CompoundTag); ok {
var id int32
if value, ok := biomeInfo["id"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
id = int32(tag)
}
}
var name string
if value, ok := biomeInfo["name"]; ok {
if tag, ok := value.(nbt.StringTag); ok {
name = string(tag)
}
}
var biome Biome
if value, ok := biomeInfo["element"]; ok {
b, err := BiomeFromTag(value)
if err != nil {
return DimensionCodec{}, err
}
biome = b
}
biome.ID = id
biome.Name = name
biomes = append(biomes, biome)
}
}
}
}
}
}
return DimensionCodec{Dimensions: dimensions, Biomes: biomes}, nil
}
var dimensions []Dimension
if dimList, ok := codec["dimension"]; ok {
if dimList, ok := dimList.(nbt.ListTag); ok {
for _, dim := range dimList {
dimension, err := DimensionFromTag(dim)
if err != nil {
return DimensionCodec{}, err
}
dimensions = append(dimensions, dimension)
}
}
}
return DimensionCodec{Dimensions: dimensions}, nil
}
func DimensionFromTag(tag nbt.Tag) (Dimension, error) {
dim, ok := tag.(nbt.CompoundTag)
if !ok {
return Dimension{}, errors.New("tag must be of type nbt.CompoundTag")
}
var id int32
if value, ok := dim["id"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
id = int32(tag)
}
}
var name string
if value, ok := dim["name"]; ok {
if tag, ok := value.(nbt.StringTag); ok {
name = string(tag)
}
}
var bedWorks bool
if value, ok := dim["bed_works"]; ok {
if tag, ok := value.(nbt.ByteTag); ok {
bedWorks = i2b(int8(tag))
}
}
var hasCeiling bool
if value, ok := dim["has_ceiling"]; ok {
if tag, ok := value.(nbt.ByteTag); ok {
hasCeiling = i2b(int8(tag))
}
}
var coordinateScale float64
if value, ok := dim["coordinate_scale"]; ok {
if tag, ok := value.(nbt.DoubleTag); ok {
coordinateScale = float64(tag)
}
}
var piglinSafe bool
if value, ok := dim["piglin_safe"]; ok {
if tag, ok := value.(nbt.ByteTag); ok {
piglinSafe = i2b(int8(tag))
}
}
var hasSkylight bool
if value, ok := dim["has_skylight"]; ok {
if tag, ok := value.(nbt.ByteTag); ok {
hasSkylight = i2b(int8(tag))
}
}
var ultrawarm bool
if value, ok := dim["ultrawarm"]; ok {
if tag, ok := value.(nbt.ByteTag); ok {
ultrawarm = i2b(int8(tag))
}
}
var infiniburn string
if value, ok := dim["infiniburn"]; ok {
if tag, ok := value.(nbt.StringTag); ok {
infiniburn = string(tag)
}
}
var effects string
if value, ok := dim["effects"]; ok {
if tag, ok := value.(nbt.StringTag); ok {
effects = string(tag)
}
}
var hasRaids bool
if value, ok := dim["has_raids"]; ok {
if tag, ok := value.(nbt.ByteTag); ok {
hasRaids = i2b(int8(tag))
}
}
var ambientLight float32
if value, ok := dim["ambient_light"]; ok {
if tag, ok := value.(nbt.FloatTag); ok {
ambientLight = float32(tag)
}
}
var logicalHeight int32
if value, ok := dim["logical_height"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
logicalHeight = int32(tag)
}
}
var natural bool
if value, ok := dim["natural"]; ok {
if tag, ok := value.(nbt.ByteTag); ok {
natural = i2b(int8(tag))
}
}
var respawnAnchorWorks bool
if value, ok := dim["respawn_anchor_works"]; ok {
if tag, ok := value.(nbt.ByteTag); ok {
respawnAnchorWorks = i2b(int8(tag))
}
}
var fixedTime *int64
if value, ok := dim["fixed_time"]; ok {
if tag, ok := value.(nbt.LongTag); ok {
tmp := int64(tag)
fixedTime = &tmp
}
}
var shrunk bool
if value, ok := dim["shrunk"]; ok {
if tag, ok := value.(nbt.ByteTag); ok {
shrunk = i2b(int8(tag))
}
}
return Dimension{
ID: id,
Name: name,
BedWorks: bedWorks,
HasCeiling: hasCeiling,
CoordinateScale: coordinateScale,
PiglinSafe: piglinSafe,
HasSkylight: hasSkylight,
Ultrawarm: ultrawarm,
Infiniburn: infiniburn,
Effects: effects,
HasRaids: hasRaids,
AmbientLight: ambientLight,
LogicalHeight: logicalHeight,
Natural: natural,
RespawnAnchorWorks: respawnAnchorWorks,
FixedTime: fixedTime,
Shrunk: shrunk,
}, nil
}
func BiomeFromTag(tag nbt.Tag) (Biome, error) {
biome, ok := tag.(nbt.CompoundTag)
if !ok {
return Biome{}, errors.New("tag must be of type nbt.CompoundTag")
}
var id int32
if value, ok := biome["id"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
id = int32(tag)
}
}
var name string
if value, ok := biome["name"]; ok {
if tag, ok := value.(nbt.StringTag); ok {
name = string(tag)
}
}
var category string
if value, ok := biome["category"]; ok {
if tag, ok := value.(nbt.StringTag); ok {
category = string(tag)
}
}
var temperature float32
if value, ok := biome["temperature"]; ok {
if tag, ok := value.(nbt.FloatTag); ok {
temperature = float32(tag)
}
}
var downfall float32
if value, ok := biome["downfall"]; ok {
if tag, ok := value.(nbt.FloatTag); ok {
downfall = float32(tag)
}
}
var depth float32
if value, ok := biome["depth"]; ok {
if tag, ok := value.(nbt.FloatTag); ok {
depth = float32(tag)
}
}
var precipitation string
if value, ok := biome["precipitation"]; ok {
if tag, ok := value.(nbt.StringTag); ok {
precipitation = string(tag)
}
}
var scale float32
if value, ok := biome["scale"]; ok {
if tag, ok := value.(nbt.FloatTag); ok {
scale = float32(tag)
}
}
var effects Effects
if value, ok := biome["effects"]; ok {
if tag, ok := value.(nbt.CompoundTag); ok {
var waterFogColor int32
if value, ok := tag["water_fog_color"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
waterFogColor = int32(tag)
}
}
var waterColor int32
if value, ok := tag["water_color"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
waterColor = int32(tag)
}
}
var fogColor int32
if value, ok := tag["fog_color"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
fogColor = int32(tag)
}
}
var skyColor int32
if value, ok := tag["sky_color"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
skyColor = int32(tag)
}
}
var moodSound MoodSound
if value, ok := tag["mood_sound"]; ok {
if tag, ok := value.(nbt.CompoundTag); ok {
var offset float64
if value, ok := tag["offset"]; ok {
if tag, ok := value.(nbt.DoubleTag); ok {
offset = float64(tag)
}
}
var sound string
if value, ok := tag["sound"]; ok {
if tag, ok := value.(nbt.StringTag); ok {
sound = string(tag)
}
}
var blockSearchExtent int32
if value, ok := tag["block_search_extent"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
blockSearchExtent = int32(tag)
}
}
var tickDelay int32
if value, ok := tag["tick_delay"]; ok {
if tag, ok := value.(nbt.IntTag); ok {
tickDelay = int32(tag)
}
}
moodSound = MoodSound{
Offset: offset,
Sound: sound,
BlockSearchExtent: blockSearchExtent,
TickDelay: tickDelay,
}
}
}
effects = Effects{
WaterFogColor: waterFogColor,
WaterColor: waterColor,
FogColor: fogColor,
SkyColor: skyColor,
MoodSound: moodSound,
}
}
}
return Biome{
ID: id,
Name: name,
Category: category,
Temperature: temperature,
Downfall: downfall,
Depth: depth,
Precipitation: precipitation,
Scale: scale,
Effects: effects,
}, nil
}
func b2i(b bool) int8 {
if b {
return 1
}
return 0
}
func i2b(i int8) bool {
if i == 1 {
return true
}
return false
}