-
Notifications
You must be signed in to change notification settings - Fork 0
/
endscreen.js
47 lines (40 loc) · 1.49 KB
/
endscreen.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
var textStyle, endText, countText, controlsText1, controlsText2;
var EndScreen = {
preload: function() {
},
create: function() {
//Text
textStyle = {font: 'normal 8px "Share Tech Mono"', fill: '#fff'};
if (currentLevel == 5) {
endText = this.add.text(12, 12, 'Congratulations, you completed', textStyle);
countText = this.add.text(12, 34, 'the game in ' + totalMoves + ' moves!', textStyle);
controlsText1 = this.add.text(12, 56, 'Press "space" to go back \nto the mains screen', textStyle);
} else {
endText = this.add.text(12, 12, 'Congratulations, you made it', textStyle);
countText = this.add.text(12, 34, 'in ' + playerMoves + ' moves!', textStyle);
controlsText1 = this.add.text(12, 56, 'Press "space" to continue', textStyle);
}
controlsText2 = this.add.text(12, 78, 'Press "r" anytime to restart \nthe level', textStyle);
//Setting the controls
controls = this.input.keyboard.addKeys({
"r": Phaser.Input.Keyboard.KeyCodes.R,
"space": Phaser.Input.Keyboard.KeyCodes.SPACE
});
},
update: function() {
//Reload the current level
if (controls.r.isDown) {
this.scene.start('Game');
//Go to the next level
} else if (controls.space.isDown && currentLevel < 5) {
totalMoves += playerMoves;
currentLevel++;
this.scene.start('Game');
//Reset the game
} else if (controls.space.isDown) {
totalMoves = 0;
currentLevel = 1;
this.scene.start('Game');
}
}
}