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sflib ARM libraries missing? #2500
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Yeah, we should include and test more of those backends. We can take those from @whatsbcn 's shellforge project. https://github.com/whatsbcn/shellforge4 in which i based the implementation in r2. Do you mind to send a pullreq? |
Will fork and do some testing today and send a PR if I get it working in the next couple days. If I can get ARM to work, probably can get other architectures working too, but might not be able to effectively test those (maybe Qemu...) :) |
you’ll probably need to set CC environment pointing to your favourite arm C compiler when doing -a arm. Would be cool to make ragg2-cc support most common toolchains like the android NDK or the one shipped by Apple (CC="xcrun —sdk iphoneos gcc -arch armv7") this can be easily added. and i’m looking forward to support it thanks!
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Hey, |
cool! let me know if you have any question or problem
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We are going to release next week, and i will find this feature really interesting to be ready, i can have a look at it too. But it will be great if you could check this out this weekend if you have some spare time for ti. thanks! |
ping? |
I think this is more related with ragg2 than with arm |
I think we can close this. Sflib is just a collection of includes. It requires no libs at all. And its important to note that sflib supports arm and arm64 already |
Was test driving ragg2-cc, noticed it seemed to have an ARM output option. It seems the ARM headers/libraries are actually missing (current, as of this issue opening-time git version of r2) or not yet present? Was basically experimenting with the shellcode generation (which works amazingly for x86 so far! beautiful!)
Not sure if PEBKAC or actual issue, but figured I'd flag it anyway :)
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