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CHANGELOG.md

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changelog

This is an ongoing changelog for Hedera, a free open-source 3D ivy painting plug-in package for Unity. https://github.com/radiatoryang/hedera

v1.2.3 - 12 December 2021

  • started a formal changelog
  • in IvyEditor, added no-alt keyboard modifier, so orbiting 3D camera in scene view doesn't cause painting (#12)
  • move example ivy profiles and textures to "Samples" folder, so that Package Manager users can import the data directly into their Assets (and thus modify them)
  • added better adhesion -- fires raycasts to calculate nearest surface, good for mesh colliders? enable / disable with the new checkbox right below the "Start Painting" button... thanks for the PR, @alexjhetherington ! (see #14 + #13)

v1.2.0 - 2 November 2020

  • Merge pull request #10 from radiatoryang/develop
  • corrected package.json
  • fix SceneView.drawGizmos bug (see #9 ), change LightmapStatic to ContributeGI for 2019.2+, moved Examples to Samples folder (for UPM), update package.json to reflect new package
  • if leaf mesher doesn't find cling vector for ivy node, then re-use the last one it had
  • speed up simulation tick FPS from 10 FPS to 24 FPS
  • add specular highlights / glossy reflections toggles to HederaIvyFoliage example shader

v1.1.0 - 14 August 2020

  • Merge pull request #8 from radiatoryang/develop
  • fix leaf positioning and rotation; leaves now face outwards based on ivy cling normal (see #5)
  • clamp leaf density and leaf sunlight back to 100%, instead of weird hacks
  • rotated all leaf textures 90 degrees counterclockwise, for leaf alignment fix
  • Merge pull request #7 from radiatoryang/develop
  • trying to fix bug where tool gizmos (move, rotate, scale, etc) can get stuck hidden, if the IvyEditor doesn't have time to re-enable them
  • ivy painting now ignores colliders marked as triggers
  • added warning if gizmos are disabled in Unity 2019+ which breaks OnSceneGUI ... see #6 (thanks id-0-ru and Roland09)
  • added .asmdef

v1.0.0 - 9 July 2019

  • initial release