Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Textures not always behaving on emulator (OpenGL ES v1.0) #2

Closed
GoogleCodeExporter opened this issue May 20, 2015 · 1 comment
Closed

Comments

@GoogleCodeExporter
Copy link

Using more than one texture, having multiple objects with different
textures, or re-assigning textures to a single object can lead to textures
not showing up, or not being updated.

Confirmed on v1.5 and v2.1 emulator.

Assumption is that it's an OpenGL ES v1.0 problem...

Original issue reported on code.google.com by lfelarca@gmail.com on 8 May 2010 at 3:08

@GoogleCodeExporter
Copy link
Author

Seems to behave properly now, with latest commit.

Original comment by lfelarca@gmail.com on 12 May 2010 at 1:02

  • Changed state: Fixed

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant