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Patch for /trunk/src/min3d/core/RendererActivity.java #31

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GoogleCodeExporter opened this issue May 20, 2015 · 2 comments
Closed

Patch for /trunk/src/min3d/core/RendererActivity.java #31

GoogleCodeExporter opened this issue May 20, 2015 · 2 comments

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@GoogleCodeExporter
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Suggestion regarding how you can make the glsurfaceview transparent

Original issue reported on code.google.com by Kfi...@gmail.com on 29 Jan 2011 at 1:00

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@GoogleCodeExporter
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See also issue 32.

Original comment by Kfi...@gmail.com on 29 Jan 2011 at 1:02

@GoogleCodeExporter
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Thanks for this. 

Transparency support has been added indirectly thru overriding stub method 
"glSurfaceViewConfig()" in RenderActivity. And added an example activity to the 
sample project.

I felt skittish about formally adding "_glSurfaceView.setEGLConfigChooser..." 
in any specific form, which is why I did it this way.

Original comment by l...@felar.ca on 21 Feb 2011 at 5:35

  • Changed state: Fixed

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