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Thanks for this.
Transparency support has been added indirectly thru overriding stub method
"glSurfaceViewConfig()" in RenderActivity. And added an example activity to the
sample project.
I felt skittish about formally adding "_glSurfaceView.setEGLConfigChooser..."
in any specific form, which is why I did it this way.
Original comment by l...@felar.ca on 21 Feb 2011 at 5:35
Original issue reported on code.google.com by
Kfi...@gmail.com
on 29 Jan 2011 at 1:00Attachments:
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