A space shooter game where the player defeats waves of enemies.
Power-up Implementation: These power-ups can be acquired by the player or an enemy; not a boss. The character's gauge will max out and slowly lower to zero. Once the gauge is at zero, the effect ends. Certain power-ups will not change the gauge (health-pickups count as a power-up) If another power-up is acquired, the previous one will be replaced, and the gauge will not max out until it is empty.
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Super Speed: By "speeding up", the background, enemies, and boss will be 3 times slower If the enemy gets it, it will be 3 times faster
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Shockwave: If the player's shot hits something, it creates a shockwave that will damage the surrounding enemies. Gives double damage to the character that was hit. If an enemy get it, the player will lose 3 times more health, in contact
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Homing: The player's shot will aim for the closest enemy (from x-axis) The enemy will directly chase the player when it charges
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Shield: Player will be protected; any enemy in contact will take damage Enemy's shield deflects away the player's shots (Deflected shots will give a lot of damage to the player, so dodge them)
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Extra Points: The player will obtain more points by shooting enemies If an enemy gets it, you will lose 1000 points on the spot (There is no negative score)
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Health Boost: Fully recovers the character's health
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Gauge Boost: Any power-up currently in effect will stop and the character's max gauge will increase by 2.5x for the next power-up obtained In addition, enemies will also chase any power-up that will spawn
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Instant Sweep: (Only has a 1 in 200 chance of appearing) Player automatically fires large projectiles from all angles, immediately wiping out the field of enemies (It will instantly K.O. a boss) If an enemy gets it, The player will be defeated in contact