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I would love to be able to have custom items (from itemsadder, for example) in recipes as ingredients and as results. This could be achieved using custom model data from items, like placing "iron_nugget{1001}" in the recipes file or by adding items to the recipe in game through a command, like "/ingredient add (recipe name)" and it would add the item in the hand to the recipe.
The text was updated successfully, but these errors were encountered:
Hi, sorry, I apparently didn't receive a notification from this issue or I just didn't see it...
What you mean is an option to provide a required custom model-data for input or a custom model-data to apply for output items, correct?
As to your second suggestion (I'm interpreting it as that), it would require a lot of manual implementation to make a command like that work. I would basically need to make a whole system to reverse the configuration reading process. I think using the configuration is good enough
Hello! Just wanted to thank you for the implementation and I wanted to clarify something too: Theres some issue while trying to add the custom-model-data nbt parameter to ingredientes, but it seems to work flawlessly with the result item. Not sure if i'm doing something wrong, tho. Take a look!
Hello!
I would love to be able to have custom items (from itemsadder, for example) in recipes as ingredients and as results. This could be achieved using custom model data from items, like placing "iron_nugget{1001}" in the recipes file or by adding items to the recipe in game through a command, like "/ingredient add (recipe name)" and it would add the item in the hand to the recipe.
The text was updated successfully, but these errors were encountered: