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kbe.lua
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kbe.lua
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--------------------------------------------------------------------------------
-- it's like vim for golly or something idk
-- edit these however you like
-- it's not my fault if you break it but you can always redownload my version
-- specifies how many frames to render when doing a large action
-- for example TWEEN_FRAMES = 2 makes it so moving 10 cells right will now render at 5 cells and finally at 10
-- set to nil if you want everything to be instant
-- TODO: support tweens on deselect commands
TWEEN_FRAMES = 2
if TWEEN_FRAMES == 0 then
-- you don't want to be dividing by zero
TWEEN_FRAMES = nil
end
Binds = {
-- these binds work in edit mode, but you can hold shift to use them in text mode
common = {
-- these do different things when you hold different keys
-- see the rotate and flip commands further below
anchor_mod = 'shift',
special_mod = 'alt',
-- you can type numbers to repeat your actions a specific number of times
-- for example, typing 10 will make all further actions repeat 10 times
-- very useful for moving around quickly and selecting large patters
-- if you hold space, typing hjlk in that order will draw a hollow 11 by 11 square SE of your cursor
-- you could also use it to switch states, maybe there are rules where only every 3 states is relevant
-- reset this number by pressing this keybind
reps_reset = ';',
-- deletes the ones digit of the number you typed so far
delete = function() reps_pop() return CANCEL end,
-- sets the zoom level
a = function() zoom(1) return CANCEL end,
z = function() zoom(-1) return CANCEL end,
-- movement
-- special: pans the screen
-- anchor: resizes selection
-- Note: holding anything which triggers DURING_MOVE or AFTER_MOVE will prevent panning and resizing
k = function(mods) return Cursor:input_move(0, -1, mods) end, -- up
j = function(mods) return Cursor:input_move(0, 1, mods) end, -- down
h = function(mods) return Cursor:input_move(-1, 0, mods) end, -- left
l = function(mods) return Cursor:input_move(1, 0, mods) end, -- right
-- these change the cell state of the cursor
q = function() Cursor:change_state(-1) end, -- prev state
e = function() Cursor:change_state(1) end, -- next state
-- picks the cell under the cursor
-- anchor_mod: selects the cell specified by repetitions
-- e.g. 12 shift+s selects state 12
s = function(mods) return Cursor:pick(mods) end,
-- here are your selection manipulation operations
-- holding these, then moving, will perform them after the move
-- so for example, 10pllll will paste once, then 4 more times every 10 cells to the right
-- might be useful for tiling patterns
x = function() Cursor:clear() return AFTER_MOVE end,
d = function() Cursor:copy() Cursor:clear() return AFTER_MOVE end,
y = function() Cursor:copy() return AFTER_MOVE end,
p = function() Cursor:paste() return AFTER_MOVE end,
c = function() Cursor:paste('copy') return AFTER_MOVE end,
-- rotates selection clockwise 90 degrees
-- anchor: keeps the selection box in place
-- special: counterclockwise
-- hold anchor_mod to keep your selection box in place
-- Note: if the cursor is in the SouthEast corner, it will stay in the SE corner.
-- same goes for the other corners.
r = function(mods) Cursor:rotate(mods) return AFTER_MOVE end,
-- flips default to horizontal, hold special_mod to make it vertical
f = function(mods) Cursor:flip(mods) return AFTER_MOVE end,
-- resets the selection to just your cursor head
-- anchor: moves the cursor head to your anchor, dragging your camera with it
-- anchor+special: moves the head back to the anchor, leaving the camera where it was
-- special_mod: centers your camera at the cursor head
-- Note: if your selection is already 1 by 1, it will hide your selection
v = function(mods) Cursor:deselect(mods) return CANCEL end,
},
-- these only work in edit mode, the default mode
edit = {
-- typing a colon quits the script
-- if you don't quit the script properly, the cursor head and selection will just hang out
[':'] = function() quit() return RESET end,
-- goes into text mode
i = function() Cursor:toggletext() return RESET end,
-- place the selected cell state down
-- holding this while moving will draw a line
space = function() Cursor:place() return DURING_MOVE end,
},
text = {
-- text keybinds only work if you hold the escape mod
-- otherwise you'd just type normal letters
escape_mod = 'ctrl',
-- ctrl+enter returns to edit mode
['return'] = function() Cursor:toggletext() return RESET end,
-- ctrl+hjkl now move by font.standard_width+1 and font.standard_height+1
-- be careful, moving your cursor this way will cause it to forget what you have typed
-- this means you can no longer delete different width characters well, especially newlines
-- ctrl+q/e/s still work fine, they change your "font color"
-- selection manipulation still works as usual
-- use ctrl+<num> to type numbers
-- use ctrl+; to reset, or whatever you bound that to
-- yes, you can type multiple letters at once, don't ask
}
}
for k,v in pairs(Binds.common) do
Binds.edit[k] = v
Binds.text[k] = v
end
-- if you have any objections or suggestions for the font change them here
font = {
standard_width = 3,
standard_height = 5,
['return'] = function() Cursor:crlf() return RESET end,
delete = function() Cursor:backspace() end,
-- there is an automatic +1 width for all characters
-- if the width is not specified it defaults to 3
space = {'!', 1},
tab = {'!', 7},
a = {'.A$A.A$3A$A.A$A.A!'},
b = {'2A$A.A$2A$A.A$2A!'},
c = {'.2A$A$A$A$.2A!'},
d = {'2A$A.A$A.A$A.A$2A!'},
e = {'3A$A$2A$A$3A!'},
f = {'3A$A$2A$A$A!'},
g = {'.2A$A$A.A$A.A$.2A!'},
h = {'A.A$A.A$3A$A.A$A.A!'},
i = {'3A$.A$.A$.A$3A!'},
j = {'.2A$2.A$2.A$A.A$.A!'},
k = {'A.A$A.A$2A$A.A$A.A!'},
l = {'A$A$A$A$3A!'},
m = {'A.A$3A$A.A$A.A$A.A!'},
n = {'2A$A.A$A.A$A.A$A.A!'},
o = {'.A$A.A$A.A$A.A$.A!'},
p = {'2A$A.A$2A$A$A!'},
q = {'.A$A.A$A.A$A.A$.2A!'},
r = {'2A$A.A$2A$A.A$A.A!'},
s = {'.2A$A$.A$2.A$2A!'},
t = {'3A$.A$.A$.A$.A!'},
u = {'A.A$A.A$A.A$A.A$.2A!'},
v = {'A.A$A.A$A.A$A.A$.A!'},
w = {'A.A$A.A$A.A$3A$A.A!'},
x = {'A.A$A.A$.A$A.A$A.A!'},
y = {'A.A$A.A$.A$.A$.A!'},
z = {'3A$2.A$.A$A$3A!'},
['0'] = {'.2A$A.A$A.A$A.A$2A!'},
['1'] = {'.A$2A$.A$.A$3A!'},
['2'] = {'2A$2.A$.A$A$3A!'},
['3'] = {'2A$2.A$.A$2.A$2A!'},
['4'] = {'A.A$A.A$.2A$2.A$2.A!'},
['5'] = {'3A$A$.A$2.A$2A!'},
['6'] = {'.2A$A$3A$A.A$2A!'},
['7'] = {'3A$2.A$.A$.A$.A!'},
['8'] = {'.2A$A.A$.A$A.A$2A!'},
['9'] = {'.2A$A.A$3A$2.A$2A!'},
['`'] = {'A$.A!', 2},
['~'] = {'.A.A$A.A!', 4},
['!'] = {'A$A$A2$A!', 1},
['@'] = {'.3A$A.2A$A.2A$A$.3A!', 4},
['#'] = {'.A.A$5A$.A.A$5A$.A.A!', 5},
['$'] = {'.4A$A.A$.3A$2.A.A$4A!', 5},
['%'] = {'A.A$2.A$.A$A$A.A!'},
['^'] = {'.A$A.A!'},
['&'] = {'.A$A.A$.A$A2.A$.2A!', 4},
['*'] = {'$A.A$.A$A.A!'},
['('] = {'.A$A$A$A$.A!', 2},
[')'] = {'A$.A$.A$.A$A!', 2},
['['] = {'2A$A$A$A$2A!', 2},
[']'] = {'2A$.A$.A$.A$2A!', 2},
['{'] = {'.2A$.A$A$.A$.2A!'},
['}'] = {'2A$.A$2.A$.A$2A!'},
[','] = {'3$A$A!', 1},
['<'] = {'$.A$A$.A!', 2},
['.'] = {'4$A!', 1},
['>'] = {'$A$.A$A!', 2},
['-'] = {'2$3A!'},
['_'] = {'4$3A!'},
['+'] = {'$.A$3A$.A!'},
['='] = {'$3A2$3A!'},
[';'] = {'$A2$A$A!', 1},
[':'] = {'$A2$A!', 1},
['/'] = {'2.A$.A$.A$.A$A!'},
['?'] = {'2A$2.A$.A2$.A!'},
['\\'] = {'A$.A$.A$.A$2.A!'},
['|'] = {'A$A$A$A$A$!', 1},
["'"] = {'A$A!', 1},
['"'] = {'A.A$A.A!'},
}
-----------------------------------------
-- message
function info(t)
if type(t) == 'string' then
return "'"..t.."'"
elseif type(t) ~= 'table' then
return tostring(t)
end
local str = '{'
for k,v in pairs(t) do
str = str..' '..k..':'..info(v)..', '
end
return str..'}'
end
BUFFER = {''}
FLUSH = true
function print(msg, buf)
buf = buf or BUFFER
if FLUSH then
buf[1] = ''
FLUSH = false
end
buf[1] = buf[1]..'['..tostring(msg)..'] '
end
function dbg(thing)
print(info(thing))
return thing
end
function persistent_message()
local buf = {''}
print('Mode: '..Cursor.mode, buf)
print('State: '..Cursor:read(), buf)
print('Reps: '..(REPS or '')..Binds.common.reps_reset, buf)
return buf[1]
end
function flush()
g.show(persistent_message()..BUFFER[1])
g.update()
FLUSH = true
end
-----------------------------------------
-- framework
g = golly()
gp = require 'gplus'
STATE_COUNT = g.numstates()
QUIT = false
function quit()
QUIT = true
Cursor:finish()
end
function statestr(state)
local msd = state > 24 and string.char((state - 1) / 24 + 111) or ''
local lsd = string.char((state - 1) % 24 + 65)
return msd..lsd
end
function mouse_pos()
local x, y = gp.split(g.getxy())
return {
x = tonumber(x),
y = tonumber(y),
}
end
function zoom(exponent)
g.setmag(g.getmag() + exponent)
end
function pan_to(x, y)
gp.setposint(x, y)
end
function pan(dx, dy)
x, y = gp.getposint()
pan_to(x+dx, y+dy)
end
local function modifiers(str)
return {
alt = str:find('alt') ~= nil,
ctrl = str:find('ctrl') or str:find('cmd') ~= nil,
shift = str:find('shift') ~= nil,
-- cmd = str:find('cmd') ~= nil,
}
end
-- unused
local function bind(key, mods)
local bind = ''
for k,v in pairs(mods) do
if v then bind = bind..k..' ' end
end
return bind..key
end
local function handle_event(handler)
local event = g.getevent()
if event == '' then return false end
local type, a, b, c, d = gp.split(event)
local func = handler[type]
if func then
local args
if type == 'key' then
args = {a, modifiers(b)}
elseif type == 'kup' then
args = {a}
elseif type == 'click' then
args = {tonumber(a), tonumber(b), c, modifiers(d)}
elseif type == 'mup' then
args = {a}
else
g.note('Event type '..type..' is not supported.')
end
func(table.unpack(args))
else
g.doevent(event)
end
return true
end
-----------------------------------------
-- Cursor
Cursor = {
anchor = nil,
head = nil,
hold = 1,
mode = 'edit',
data = nil,
}
function Cursor:read()
return g.getcell(self.head[1], self.head[2])
end
function Cursor:write(cell)
g.setcell(self.head[1], self.head[2], cell)
end
function Cursor:swap()
local tmp = self:read()
self:write(self.hold)
self.hold = tmp
end
function Cursor:move_point(p, x, y)
if p == 'head' then self:swap() end
self[p][1] = x
self[p][2] = y
if p == 'head' then self:swap() end
self:update()
end
function Cursor:update()
local x = {self.anchor[1], self.head[1]}
local y = {self.anchor[2], self.head[2]}
table.sort(x)
table.sort(y)
g.select({
x[1],
y[1],
x[2]-x[1] + 1,
y[2]-y[1] + 1,
})
end
function Cursor:push_motion(dx, dy)
self:move_by(dx + 1, dy)
table.insert(self.data, {-dx, -dy})
end
function Cursor:pop_motion()
return table.remove(self.data)
end
-- public
function Cursor:init()
local x, y, w, h = table.unpack(g.getselrect())
if x then
self.anchor = {x, y}
self.head = {x+w-1, y+h-1}
else
local x, y = gp.getposint()
self.anchor = {x, y}
self.head = {x, y}
self:update()
end
self:swap()
end
function Cursor:finish()
self:swap()
end
function Cursor:toggletext()
if self.mode == 'edit' then
self.mode = 'text'
self.data = {}
self:move_point('anchor', self.head[1] + 2, self.head[2] + 4)
if self:read() == 0 then
self:write(1)
end
else
self.mode = 'edit'
self.data = nil
-- self:move_point('anchor', table.unpack(self.head))
end
print('Set mode to '..self.mode)
self:update()
end
function Cursor:clear()
self:swap()
g.clear(0)
self:swap()
end
function Cursor:copy()
self:swap()
g.copy()
self:swap()
end
function Cursor:paste(mode)
self:swap()
local x, y, w, h = table.unpack(g.getselrect())
g.paste(x, y, mode or 'or')
self:swap()
end
function Cursor:rotate(mods)
self:swap()
local reverse = Binds:special(mods)
local rect = g.getselrect()
g.rotate(reverse and 1 or 0)
if Binds:anchor(mods) then
g.select(rect)
else
local head_left = self.head[1] == rect.x
local head_top = self.head[2] == rect.y
local x, y, w, h = table.unpack(g.getselrect())
self.head = {
x + (head_left and 0 or w - 1),
y + (head_top and 0 or h - 1),
}
self.anchor = {
x + (head_left and w - 1 or 0),
y + (head_top and h - 1 or 0),
}
end
self:swap()
end
function Cursor:flip(mods)
self:swap()
g.flip(Binds:special(mods) and 1 or 0)
self:swap()
end
function Cursor:change_state(amount)
local state = self:read() + amount
state = state % STATE_COUNT
self:write(state)
end
-- do not be confused.
-- the real cell is the one in hold.
-- the cursor state is the one on the grid.
function Cursor:pick(mods)
if Binds:anchor(mods) then
state = (REPS or 0) % STATE_COUNT
self:write(state)
return RESET
else
self:write(self.hold)
return CANCEL
end
end
function Cursor:place()
self.hold = self:read()
end
function Cursor:move_point_by(p, dx, dy)
self:move_point(
p,
self[p][1] + dx,
self[p][2] + dy
)
end
function Cursor:move_by(dx, dy, mods)
mods = mods or {}
pan(dx, dy)
if Binds:pan(mods) then return end
if not Binds:expand(mods) then
self:move_point_by('anchor', dx, dy)
end
self:move_point_by('head', dx, dy)
end
function Cursor:deselect(mods)
if Binds:special(mods) then
pan_to(table.unpack(self.head))
elseif self.mode == 'text' then
-- TODO
print('deselect is not implemented for text mode')
return
elseif self.anchor[1] == self.head[1] and self.anchor[2] == self.head[2] then
g.select({})
elseif Binds:anchor(mods) then
if not dbg(Binds:special(mods)) then
pan(self.anchor[1] - self.head[1], self.anchor[2] - self.head[2])
end
self:move_point('head', table.unpack(self.anchor))
else
self:move_point('anchor', table.unpack(self.head))
end
end
function Cursor:type(rle, w)
w = w or font.standard_width
local header = 'x = '..w..', y = 5, rule = '..g.getrule()..'\n'
rle = string.gsub(rle, 'A', statestr(self:read()))
rle = header..rle..'!'
g.setclipstr(rle)
self:paste('copy')
self:push_motion(w, 0)
end
function Cursor:backspace()
local delta = self:pop_motion() or {-3, 0}
self:move_by(delta[1] - 1, delta[2])
if delta[2] ~= 0 then return end
self:move_point_by('anchor', 2 - delta[1], 0)
self:clear()
self:move_point_by('anchor', delta[1] - 2, 0)
end
function Cursor:crlf()
local cr = 0
for i = #self.data, 1, -1 do
delta = self.data[i]
if delta[2] ~= 0 then break end
cr = cr + delta[1] - 1
end
self:push_motion(cr - 1, 6)
end
-----------------------------------------
-- Repetitions
REPS = nil
function reps_try_push(key)
if key == Binds.common.reps_reset then
REPS = nil
elseif gp.validint(key) then
REPS = (REPS or 0) * 10 + tonumber(key)
else
return false
end
return true
end
function reps_pop()
REPS = (REPS or 0) // 10
if REPS == 0 then REPS = nil end
end
MOVE = 0
DURING_MOVE = 1
AFTER_MOVE = 2
CANCEL = 3
RESET = 4
Binds.triggers = {
[DURING_MOVE] = {},
[AFTER_MOVE] = {},
}
function Binds:trigger(category)
for k,v in pairs(self.triggers[category]) do
Cursor:handle(k, v)
end
end
function Binds:remove(key)
for k,v in pairs(self.triggers) do
v[key] = nil
end
end
-- TODO: add an event listener to 'key' that just puts
-- pan, special, anchor, and escape into Binds as nil/true
-- then fix every case of mods appearing
function Binds:no_triggers()
for k,v in pairs(self.triggers) do
for k,v in pairs(v) do
return false
end
end
return true
end
function Binds:pan(mods)
return self:special(mods) and self:no_triggers()
end
function Binds:expand(mods)
return self:anchor(mods) and self:no_triggers()
end
function Binds:special(mods)
return mods[self.common.special_mod]
end
function Binds:anchor(mods)
return mods[self.common.anchor_mod]
end
function Binds:escape(mods)
return mods[self.text.escape_mod]
end
-- TODO: make pasting more responsive
function Cursor:run(fn, key, mods)
local reps = REPS or 1
local call = function() fn(mods) end
if TWEEN_FRAMES then
local render_every = reps // TWEEN_FRAMES
if render_every == 0 then render_every = 1 end
local countdown = render_every
call = function()
local out = fn(mods)
countdown = countdown - 1
if countdown == 0 then
countdown = render_every
g.update()
end
return out
end
end
local category = call()
if category == RESET then
REPS = nil
end
local triggers = Binds.triggers[category]
if triggers then
local m = {} -- shallow copy the mods
for k,v in pairs(mods) do m[k] = v end
triggers[key] = m
return
end
if (category or MOVE) ~= MOVE then return end
local is_move = category == MOVE
if is_move then Binds:trigger(DURING_MOVE) end
for i = 2, reps do
call()
if is_move then Binds:trigger(DURING_MOVE) end
end
if is_move then Binds:trigger(AFTER_MOVE) end
end
-----------------------------------------
-- event handling
function Cursor:input_move(dx, dy, mods)
if self.mode == 'text' then
dx = dx * (font.standard_width + 1)
dy = dy * (font.standard_height + 1)
if Binds:expand(mods) then
-- TODO
print('selecting text is not very well supported')
end
if not Binds:pan(mods) then
self.data = {}
end
end
self:move_by(dx, dy, mods)
return MOVE
end
function Cursor:text(key, mods)
mods = mods or {}
local escape = Binds:escape(mods)
if escape and reps_try_push(key) then return end
local switch = escape and Binds.text or font
local item = switch[key]
local ty = type(item)
if ty == 'function' then
self:run(item, key, mods)
elseif ty == 'table' then
fn = function() self:type(table.unpack(item)) end
self:run(fn, key, mods)
elseif mods.shift then
mods.shift = nil
self:text(key, mods)
else
print('unknown text keybind: '..tostring(key))
end
end
function Cursor:edit(key, mods)
if reps_try_push(key) then return end
local fn = Binds.edit[key]
if fn then
self:run(fn, key, mods)
else
print('unknown edit keybind: '..tostring(key))
end
end
function Cursor:handle(key, mods)
self[self.mode](self, key, mods)
end
local handler = {
key = function(key, mods)
Cursor:handle(key, mods)
end,
kup = function(key)
Binds:remove(key)
end,
}
-- local function tick(delta) end
-----------------------------------------
-- main
Cursor:init()
RECENT = 10
IDLE = 300
IDLE_TIMEOUT = 1000 -- ms
local idle_countdown = IDLE_TIMEOUT
local is_idle = true
repeat
if handle_event(handler) then
idle_countdown = IDLE_TIMEOUT
if is_idle then
print('Tickrate back to normal.')
end
is_idle = false
elseif idle_countdown > 0 then
idle_countdown = idle_countdown - RECENT
is_idle = false
else
if not is_idle then
print('Idle. Reducing tickrate.')
end
is_idle = true
end
-- tick(wait)
flush()
FLUSH = true
-- g.update()
g.sleep(is_idle and IDLE or RECENT)
until QUIT
g.show('[Quit kbe.lua.]')
g.update()
----------------------------------------------------------------------------------
-- wow you've reached the end of this trip