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Rahil627 edited this page Feb 14, 2012
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Welcome to the Babycastles-Trollkit wiki!
- cabinet placement workflow:
- Babycastles assembles the cabinet. Trollkit and initial games are pre-installed.
- Babycastles places the cabinet at a venue.
- At some later point, trollkit should be able to autonomously update the game list, download the new games, and install the new games.
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client program workflow
- client program is downloaded then auto-updated from our server/github (also contains game configs)
- client program allows the user to choose a game from a list to play
- client program downloads the game from the internet, installs it, and plays it in arcade mode
- in arcade mode, the user is only allowed to play or restart the game
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a separate administrator program provides an interface to create game configurations easily. Low priority. It's easy to write XML files.
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- Poor support of platforms. Trollkit does not work for games developed for Mac OS X or mobile devices (use Mono?)
- Making a program customized for indie games, as opposed to games that are customized for a standard program (Winnatron, Steam), requires work for each new game.
- For games that cannot be downloaded over the internet, or must be purchased, we have to ask the developer if we can store it on our private server. (Use a password? How to store a password in an open source project? Tell FTP to ask for password. Or just install paid games ourselves)
- Games which require installation needs the help of a human, either the venue owner or a Babycastles technician (could be automated, but not worth the time)
- install game frameworks (flash, silverlight, gamemaker?, etc.)
- set taskbar to auto-hide to allow games to go completely full screen (I suck at programming)
- if the machine running the application is connected to the internet, the user will be prompted to update the application if a new update exists
- current program location: http://rahilpatel.com/trollkit/publish.htm
- done!
- Babycastles taught me to use lists for everything