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rajetic committed Jan 17, 2017
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22 changes: 22 additions & 0 deletions auto_oculus_touch.sln
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109 changes: 109 additions & 0 deletions auto_oculus_touch/auto_oculus_touch.vcxproj
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33 changes: 33 additions & 0 deletions auto_oculus_touch/auto_oculus_touch.vcxproj.filters
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133 changes: 133 additions & 0 deletions auto_oculus_touch/dllmain.cpp
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///////////////////////////////////////////////////////////////////////////////
// AutoTouch - Helper library to provide AutoHotKey with Oculus Touch state.
// Copyright (C) 2017 Kojack (rajetic@gmail.com)
//
// AutoTouch is released under the MIT License
// https://opensource.org/licenses/MIT
///////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "OVR_CAPI.h"

ovrSession g_HMD = 0;
ovrInputState g_touchStateLast;
ovrInputState g_touchState;

#pragma comment(lib,"LibOVR")

extern "C"
{
__declspec(dllexport) int initOculus()
{
memset(&g_touchState, 0, sizeof(ovrInputState));
memset(&g_touchStateLast, 0, sizeof(ovrInputState));

ovrGraphicsLuid g_luid;
ovrInitParams params;
params.Flags = 0;
params.ConnectionTimeoutMS = 0;
params.RequestedMinorVersion = 8;
params.UserData = 0;
params.LogCallback = 0;

ovrResult result = ovr_Initialize(&params);
if (OVR_FAILURE(result))
return 0;

result = ovr_Create(&g_HMD, &g_luid);
return g_HMD ? 1 : 0;
}

__declspec(dllexport) void poll()
{
if (g_HMD)
{
g_touchStateLast = g_touchState;
ovr_GetInputState(g_HMD, ovrControllerType_Active , &g_touchState);
}
}

__declspec(dllexport) float getTrigger(int controller, int trigger)
{
if (g_HMD)
{
if(trigger>=0 && trigger<2 && controller>=0 && controller<2)
switch (trigger)
{
case 0:
return g_touchState.IndexTrigger[controller];
case 1:
return g_touchState.HandTrigger[controller];
}
}
return 0.0f;
}

__declspec(dllexport) float getThumbStick(int controller, int axis)
{
if (g_HMD)
{
if (axis >= 0 && axis<2 && controller >= 0 && controller<2)
switch (axis)
{
case 0:
return g_touchState.Thumbstick[controller].x;
case 1:
return g_touchState.Thumbstick[controller].y;
}
}
return 0;
}

__declspec(dllexport) float getButtonsDown()
{
if (g_HMD)
{
return g_touchState.Buttons;
}
return 0;
}

__declspec(dllexport) float getButtonsPressed()
{
if (g_HMD)
{
return g_touchState.Buttons & ~g_touchStateLast.Buttons;
}
return 0;
}

__declspec(dllexport) float getButtonsReleased()
{
if (g_HMD)
{
return ~g_touchState.Buttons & g_touchStateLast.Buttons;
}
return 0;
}


}

BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
break;
}
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
if (g_HMD)
{
ovr_Destroy(g_HMD);
}
ovr_Shutdown();
break;
}
return TRUE;
}
8 changes: 8 additions & 0 deletions auto_oculus_touch/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// autotouch.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
16 changes: 16 additions & 0 deletions auto_oculus_touch/stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions auto_oculus_touch/targetver.h
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#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>
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