- 接受用户输入阶,随机生成方形迷宫;
- 使用 Prim 算法,随机将上述方形迷宫通过最少加边而全连通;
- 显示原始迷宫和全连通迷宫;
- 接受用户输入起点和终点的 ID ,使用 Dijkstra 生成最短路径树,并输出.
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