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Removed top_level setter in 2D example scene
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ramokz committed Apr 27, 2024
1 parent 5539228 commit f749b39
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Expand Up @@ -51,8 +51,6 @@ func _ready() -> void:
_player_area2d.connect("body_shape_exited", _hide_prompt)

_ui_sign = owner.get_node("%UISign")

_player_visuals.top_level = true

for input in InputMovementDic:
var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
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