You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The green frame showing the dead zone for framed cameras does not despawn when the priority between two framed cameras is swapped. This causes the green frames to stack until it becomes impossible to see anything else.
2024-02-04.00-46-32.mp4
Steps to reproduce
In the 2DLimitExampleScene set all of the cameras to Framed and toggle on their ViewFinder_in_play option. Run the scene and walk back and fourth between two of the limit boundaries so that the cameras switch. This will cause more and more frames to appear until the screen is just green except for the deadzone.
(Optional) Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Issue description
The green frame showing the dead zone for framed cameras does not despawn when the priority between two framed cameras is swapped. This causes the green frames to stack until it becomes impossible to see anything else.
2024-02-04.00-46-32.mp4
Steps to reproduce
In the 2DLimitExampleScene set all of the cameras to Framed and toggle on their ViewFinder_in_play option. Run the scene and walk back and fourth between two of the limit boundaries so that the cameras switch. This will cause more and more frames to appear until the screen is just green except for the deadzone.
(Optional) Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: