Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Framed camera's Viewfinder_in_play's frame does not despawn when changing camera priority #208

Closed
RichardStolp opened this issue Feb 4, 2024 · 2 comments · Fixed by #226
Assignees
Labels
2D Issues concerning 2D scenes bug Something isn't working
Milestone

Comments

@RichardStolp
Copy link

RichardStolp commented Feb 4, 2024

Issue description

The green frame showing the dead zone for framed cameras does not despawn when the priority between two framed cameras is swapped. This causes the green frames to stack until it becomes impossible to see anything else.

2024-02-04.00-46-32.mp4

Steps to reproduce

In the 2DLimitExampleScene set all of the cameras to Framed and toggle on their ViewFinder_in_play option. Run the scene and walk back and fourth between two of the limit boundaries so that the cameras switch. This will cause more and more frames to appear until the screen is just green except for the deadzone.

(Optional) Minimal reproduction project

No response

@RichardStolp
Copy link
Author

Found in version 0.6.3 of Phantom Camera and version 4.2.1 of Godot.

@ramokz
Copy link
Owner

ramokz commented Feb 5, 2024

Can confirm this issue, will be addressed in an upcoming minor release.

@ramokz ramokz added bug Something isn't working 2D Issues concerning 2D scenes labels Feb 5, 2024
@ramokz ramokz self-assigned this Feb 5, 2024
@ramokz ramokz added this to the 0.6.x milestone Feb 5, 2024
@ramokz ramokz linked a pull request Mar 1, 2024 that will close this issue
@ramokz ramokz closed this as completed Mar 1, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
2D Issues concerning 2D scenes bug Something isn't working
Projects
Status: Done
Development

Successfully merging a pull request may close this issue.

2 participants