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Fixed stacked viewfinder issue #226

Merged
merged 1 commit into from
Mar 1, 2024
Merged

Fixed stacked viewfinder issue #226

merged 1 commit into from
Mar 1, 2024

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ramokz
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@ramokz ramokz commented Mar 1, 2024

Resolves #208

@ramokz ramokz merged commit a0fa32e into 0.6.4 Mar 1, 2024
@ramokz ramokz deleted the runtime-viewfinder-stack branch March 1, 2024 20:28
ramokz added a commit that referenced this pull request Mar 19, 2024
* Bumping plugin version to 0.6.4

* Fixed issue where various setters for _follow_spring_arm didn't get applied at runtime (#224)

* Added support for rotational tweening for PCam2D (#225)

* Fixed stacked viewfinder issue (#226)

* Conditional updater (#232)

* Dev scenes

* Option to disable Updater
- [Added] updater_constants.gd
- [Updated] update_button.gd to conditionally trigger the update prompt based on the project settings
- [Renamed] directory test_scene/ to dev_scenes

* Updated Updater modal
- [Added] Reference note for how to disable the updater
- [Updated] Visuals and improved interaction feedback on the updater
- [Updated] Addon logo

* Added UX friction to updater
- [Updated] Updater panel with a conditional checker to add another toggle the user has to check before being able to update the addon. Appears only if the release is a major or minor one.

* Removed testing changes

* Updated 3D dev scene and script

* Updated 2D and 3D dev scenes

* Updated height for the default updater window

* Reduced update button font size
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Framed camera's Viewfinder_in_play's frame does not despawn when changing camera priority
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