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As more PhantomCameras get added to a scene, it will increasingly become difficult to keep track of all of them without digging through a long hierarchy list.
Issues such as knowing what each PhantomCamera's priority, Follow/Look At target etc. can quickly become challenging.
Proposed Solution
A custom Editor UI that lists all PhantomCameras in the active scene.
With some options to see and modify top level properties such as:
Problem
As more
PhantomCameras
get added to a scene, it will increasingly become difficult to keep track of all of them without digging through a long hierarchy list.Issues such as knowing what each
PhantomCamera
's priority, Follow/Look At target etc. can quickly become challenging.Proposed Solution
A custom Editor UI that lists all PhantomCameras in the active scene.
With some options to see and modify top level properties such as:
In addition to functional behaviour such as:
PhantomCamera
in a scenePhantomCamera
(based on Preview PhantomCamera without modifying priority #24)The text was updated successfully, but these errors were encountered: