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Bump version number to 1.0 and update CHANGELOG.md
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randomPoison committed Aug 17, 2017
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19 changes: 19 additions & 0 deletions CHANGELOG.md
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# Changelog

## Version 1.0 - Official Release

This is it, the official release of HungryHipp.us! This final version is the culmination of a bunch of work building new features, fixing bugs, and adding great new art to the game. Here's what's new:

### Features

- Major art overhaul! We now have a slick design aesthetic and a pretty new hippo head.
- Hippos now smoothly enter and leave the screen. ([#50](https://github.com/excaliburHisSheath/hangry-river-horse/pull/50))
- The labels that show each hippo's name and score have been tweaked to be more visible.
- At the end of a nose-goes event, all players that haven't tapped are knocked out. ([#52](https://github.com/excaliburHisSheath/hangry-river-horse/pull/52))
- The player with the most points gets a 👑! ([#55](https://github.com/excaliburHisSheath/hangry-river-horse/pull/55))
- The first player to tap during a nose-goes event wins the points of any players that are knocked out. ([#57](https://github.com/excaliburHisSheath/hangry-river-horse/pull/57))
- If the host or player pages disconnect from the server, they will automatically reconnect and resume play. ([#59](https://github.com/excaliburHisSheath/hangry-river-horse/pull/59))

### Fixes

- Fix an issue with the nose-goes event that would cause players to be knocked out even if they tapped in time. ([#48](https://github.com/excaliburHisSheath/hangry-river-horse/pull/48))
- If the player refreshes their browser, they no longer start over with a new hippo. ([#54](https://github.com/excaliburHisSheath/hangry-river-horse/pull/54))

## Version 0.4 - Nose-goes!

For this release we rolled back to the one-tap-earns-one-point model, and instead added a new nose-goes mechanic. Every 30 seconds a nose-goes event begins. During this event each player will see a poison marble appear on their screen. Everybody has 10 seconds to tap the marble to get rid of it. The last player to have not tapped their poison marble gets knocked out. In the next few releases we'll be iterating on this mechanic, as well as adding other ways for players to interact with each other.
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2 changes: 1 addition & 1 deletion Cargo.lock

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2 changes: 1 addition & 1 deletion Cargo.toml
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[package]
authors = ["David LeGare <excaliburhissheath@gmail.com>"]
name = "hangry-river-horse"
version = "0.5.0"
version = "1.0.0"

[dependencies]
rand = "0.3.15"
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