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Gunsnake - a procedurally generated roguelike game with an experimental movement system

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project gunsnake

GT VGDev Club Spring 2021 Game

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You've played snake before. You've played roguelikes. Now, we mix them together using thousands of years of human progression to make a sure highlight game for years (or maybe a few days... if that): Gunsnake.

About

Enter a dark, mysterious temple as humanity's finest piece of engineering -- the Gunsnake. Traverse 3 procedurally generated areas and use 18 items in different combinations. Master the unconventional movement and aiming systems as you try and conquer the Temple.

Credits

This game wouldn't be possible without the help of my lovely team!

  • Ethan Aristanto - Jungle, Dungeon, Menu Music
  • Levi Doyle - Art - Mushroom
  • Isaiah McElvain - Temple Music, SFX
  • Jamie Lee Art - UI
  • Elizabeth Liu Art - Splash, Player
  • Allison Lu - Art + Programming - Enemies
  • Koushik Thiyagarajan - Programming - Artifacts
  • Bertram Zhai - Programming - UI

And thank you to everyone who Beta tested and supported the team!

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Gunsnake - a procedurally generated roguelike game with an experimental movement system

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