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Releases: randomouscrap98/3ds_junkdraw

v0.3.1

10 Jul 21:03
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Small QOL update:

  • PNG export now in menu, where everyone (including myself) expects it to be
  • Clarify how to change pages
  • Ignore ALL rects outside of texture
  • Auto-close palette when color chosen
  • Add screenshot to readme

v0.3.0

10 Jul 08:01
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Completely refactor all code to fix one issue

  • Screen size reduced to 1000x1000 (from 1024x1024)
  • Can now safely draw on left and top edges of screen
  • Remove multiplayer features (system still setup to support it, just don't want to do it now)
  • Add additional debug messages on boot

Citro2d still appears to be broken and probably won't ever be fixed. As such, a workaround is to shift the whole canvas over by the 8 pixels you can't draw on, giving the user access to the whole canvas. Reducing the canvas size is problematic and a check SHOULD be put in place to prevent lines outside the area... idk.

v0.2.2

07 Jul 18:38
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First "release" with modifications to get around citro2d bugs

  • Draw on a "large" paginated canvas
  • Simple save/load system
  • Export to png (R+select)
  • 2 layers, 64 colors
  • Created with the goal of multiplayer probably won't implement it though :'(

v0.2.1

09 Jun 02:47
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v0.2.1 Pre-release
Pre-release

Added more palettes, tried to make png faster, etc.

v0.2.0

07 Jun 09:25
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v0.2.0 Pre-release
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Added page export; it's SUPER slow, but it makes this an actually usable drawing app (even if it's awful)

v0.1.2

06 Jun 18:59
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v0.1.2 Pre-release
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Fixed several smaller issues: #7 #5 #4

v0.1.1

05 Jun 22:11
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v0.1.1 Pre-release
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Fixed a couple issues github issues: #3 #1

I know there's nobody looking at this, it's for record keeping for my sake lol

v0.1.0

05 Jun 05:38
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v0.1.0 Pre-release
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It's EXTREMELY rough around the edges, but it at least finally appears to work.

Also, I know within the code it says 1.0.0. I'm just not tracking versions yet.