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Basic clear animation and cascading #82

Merged
merged 1 commit into from Apr 10, 2018
Merged

Basic clear animation and cascading #82

merged 1 commit into from Apr 10, 2018

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bennett000
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@bennett000 bennett000 commented Apr 10, 2018

closes #61

  • Game configuration now supports a configurable delay when blocks disappear
  • There is demo code to show how animations could be attached during this disappear delay
  • The cascading nature of the block drops is now reflected in the animation

** NOTE **

There are at least two known defects in this PR:

  • end game is not working, likely a regression from the week-end engine refactor
  • the blocks don't line up, I might have mucked up the rebase

Is the alignment a product of my resolution, or a merge error @smithad15 ?

image

@bennett000
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I can confirm the UI issue exists in master:
image

So I'm going to self :shipit: with the animation changes

@bennett000 bennett000 merged commit d860ec6 into master Apr 10, 2018
@bennett000 bennett000 deleted the feat-clear-delay branch April 10, 2018 11:40
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Support configurable "animation delays"
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