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Insert order for processing patterns #1937
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Maybe just add the items in the order you put it in the crafting field... Like: 1 2 3 So could just insert the first item in the upper left slot, then the second... i guess u get it. Would be an easy fix, i guess? And no one needs to change anything. Execpt the few receipes which order is important. |
I've had this problem with this machine in the past. I used to solve it by changing the order of the pattern so that the head always came first. Once the head was inserted, the remaining slots would only accept the correct item. However in 1.6+ and the new EnderIO, I've literally used the recipe exactly as it's specfied in JEI. This machine is quirky at best. |
The problems continue... alloy smelter... dark steel... u need crushed coal, iron and obsidian... it first inserts crushed coal and iron... which gives steel... |
This would also be very useful for autocrafting using things like AA Empowerer. |
and for TiC casting table, if you want to specify the cast in the recipe as well; ATM it seems the crafter tries to push the liquid before the cast ... |
Would also really like this feature as i kinda need it for automatic crafting |
I was able to workaround this issue by hooking the crafter up to a chest and have the Slice'n'Splice accept input from the chest. |
Having the same problem. Seems like the Crafter will always output the Silicon first, no matter the ordering. Not sure why it selects the silicon first. @starryknight64's workout doesn't work either, because the machine pulls in the first item from the chest, which is the silicone. I think @eihns suggestion to use the ordering would be a good, intuitive fix. Which could also potentially solve many more problems, including this one. |
I've come to solve this by using Refined Storage Silicon instead of Raw Silicon from Galacticraft, as the crafter outputs the items into my buffer chest in alphabetical order, meaning Raw Silicon would go before Rotten Flesh. At the moment this seems to work. |
This has also become an issue in al132mc's mod Alchemistry with the combiner. The inputs need to be a specific order for the machine to create the correct item. |
You can go around that problem if you set up the crafter with the combiner in a 1:1 ratio per recipe. Meaning: You lock 1 recipe in the combiner and set a crafter up for it with only a single pattern in it. am doing that right now in my playthrough of the chemical exchange modpack (i added some mods to it like flux networks, but nothing that changes rs' behavior). Alchemistry is a pain in the a to automate, but it is possible (and costly, cause if you want your system to run efficiently you need 8 speed upgrades per combiner, 4 in the crafter and 4 in an importer, as the crafter does not seem to pull the items out of the combiner, maybe because the combiner has a strange output slot, which can be filled up by the player with the result). |
@Scha7ten |
Is this something that will be fixed in 1.12? |
No |
Is this currently fixed for 1.16.5? |
Yes. Also for 1.18 |
Issue description:
Some machines with multiple slots, e.g. the Slice'n'splice from EnderIO, required that the items are inserted in the correct order. Currently there seems to be no way to force the insertion order, so the crafting does not work.
What happens:
The pattern for a Skeletal Contractor requires the silicon to be in the middle slot in the bottom, but the silicon is inserted first in to the bottom left slot. The rotten flesh and skeleton head are not accepted.
What you expected to happen:
A way to force the insertion order so that rotten flesh is inserted first.
Steps to reproduce:
Version (make sure you are on the latest version before reporting):
Does this issue occur on a server? [yes/no]
A local LAN server, yes.
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