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(re: #263)
These were used back when we were d3-selecting geometry from the svg surface
for the purposes of highlighting, styling, interactivity, etc.
Since switching the renderer to WebGL, we don't do this anymore,
so generating these selector lists many different ways becomes unnecessary.
(re: #263)
We were wrapping d3-mercatorRaw to do projection and inverse,
but we can just copy over the math for this.
We were using d3-zoomIdentity to set up a Transform object
but we can just make an Object with x,y,k properties.
Code in Rapid does not use the d3 methods in either of these,
and we're going to need to own more of the math once we start
rotating the map, per #264
There are a few things that this sdk provides that we haven't used in a while, so they can be removed.
May update the list with more..
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