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jQuery.touchSlider.js is yet-another touch-sensitive carousel jQuery plugin. You can use it with Zepto.js too :).

Usage

Basic example (open on your iPhone/iPad):

<script src="http://code.jquery.com/jquery-latest.js"></script>
<script src="https://raw.github.com/rapportive-oss/jquery-touchslider/master/jquery.touchslider.js"></script>

<div class="slider" style="width: 800px; font-size: 0">
    <div class="slides">
        <img class="slide" src="http://www.placehold.it/800x600/222&text=ONE">
        <img class="slide" src="http://www.placehold.it/800x600/555&text=TWO">
        <img class="slide" src="http://www.placehold.it/800x600/888&text=THREE">
        <img class="slide" src="http://www.placehold.it/800x600/AAA&text=FOUR">
    </div>
</div>

<script>
    $(function () {
        $('.slider').touchSlider();
    });
</script>

DOM

jQuery.touchSlider expects your DOM to have the specific strucuture outlined above. The <div class="slider"> should have a width set (either in a CSS file, or inline), and should contain only <div class="slides">.

You should set up <div class="slides"> so that when it's moved sideways in incremements of the slider width (e.g. 800px) a new slide appears, but feel free to have extra DOM in amoungst the slides if you need.

Events

There are three events supported:

// Slide to the given slide.
$('.slider').trigger('slideTo', {
    slide: 3,      // Which slide to move to.
    duration: 0,   // The default is 500.
});

// Before slide-transition
$('.slider').on('slidingTo', function (e, animation) {
    alert("Slide " + animation.slide + " is about to be shown.");
});

// After slide-transition
$('.slider').on('slidTo', function (e, animation) {
    alert("Slide " + animation.slide + " is now fully visible.");
});

Implementation

Building reactive UI in a touch-sensitive browser takes a bit of attention to detail. The most interesting things I learned while doing this are:

Graphics hardware pre-loading

When building websites with hardware accelerated graphics for the iPad, it's always a necessity to push the elements you are going to animate onto the graphics hardware eagerly. In this case, we actually need to do this both for the slides container and also for each individual slide.

.slides, .slides .slide {
    -webkit-transform: translate3D(0, 0, 0);
}

The slides container is what we're actually going to be animating, but without encouragement the iPad will only pre-buffer the visible section of it. Setting a null transform on each individual slide removes the tearing effect you otherwise get as a slide becomes visible for the first time.

CSS transitions

The most important part of implementing a slider like this is getting the behaviour right when the user lifts their finger from the screen. Before that point, the position of the slides can be set manually by javascript in response to touchmove; after that point, it's necessary to guess at what the user expects.

The only performant way to do this is to use a CSS transition or animation. Trying to use javascript is not nearly fast enough to maintain the illusion of smoothness. While using CSS animation could give you precise pixel-by-pixel deceleration, it turns out that using a carefully chosen transition leads to an effect that is just as nice and is considerably less effort.

Curve joining

There is one main issue with using CSS transitions after the user has let go of the slide: unless you choose your transition carefully, there will be an unpleasant bump at the point that the finger leaves the screen.

This is because the user is moving the slide at a particular velocity in order to drag it out of the way, and the browser's CSS engine is also moving the slide at a velocity defined by the choice of Bezier curve. Unless these two velocities match exactly the user will experience a C(1) discontinuity, which is subliminally distressing.

Luckily, the way Bezier curves are constructed makes it possible to avoid this case. In CSS the velocity of a transition is proportional to the gradient of the Bezier curve, and the gradient at the start of the curve cubic-bezier(a, b, c, d) is a / b. So all we have to do is measure the velocity at which the user is moving the slide, and ensure that a / b is equal to that.

Bezier function comparison

To make the animation stop smoothly, we also set d equal to 1; this makes the final velocity hit 0 at the same time as the animation stops. The other constraints on the curve choice are a bit more nebulous: it should feel smooth at any speed, and different curves at different speeds should feel similar. The current model we're using does a reasonable job, but it was guessed more than calculated.

Interruptible animations

When animating a user-initiated transition, it's vital to allow the user to stop it again by just grabbing at the slide. If you don't take care about this, when the user tries to stop the animation, it will jump to the last frame (you can see this with Apple scrolling when you drag a web-page beyond the end, let go and immediately try to catch it, it's quite jarring).

Thankfully, the browser implementors have thought of this and provided the getComputedStyle function. In order to allow the user to grab the slide while it's animating, we check where the slide actually is using getComputedStyle on the touchstart event. Then we can stop the animation and set the current position explicitly so that there is no jump moving back into manual mode.

Apple scrolling?

This is not Apple scrolling. The physics model that they use is not very amenable to Bezier-curving, and therefore very hard to emulate smoothly in a browser. That said, I think the touchSlider preserves many of the important properties of Apple scrolling: it's silky smooth and responsive to what the user is doing.

The main missing piece of the puzzle is bouncing. If the user flicks over the end of the slides, the animation should continue moving in the direction of the flick for a short time before decelerating and then reversing back into place. Likewise, if the user moves towards the edge of a slide with high velocity (though not quite enough to jump them to the next slide), the slide should appear to animate just beyond the end and back again.

The former should already work, but I haven't tested it on a WebKit with negative control point support; the latter will require both a fixed WebKit and a new family of Bezier deceleration curves.

As always, bug reports and pull requests are welcome. jquery.touchSlider.js is released under the MIT license.

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A super-silky iOS carousel/slider for jquery or zepto.

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