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GameWindow.h
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GameWindow.h
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//Copyright 2011 Spencer Clark
/*
---------------------------------------------------------------------
This file is part of DeathReversi.
DeathReversi is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DeathReversi is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeathReversi. If not, see <http://www.gnu.org/licenses/>.
---------------------------------------------------------------------
*/
#ifndef GAMEWINDOW_H
#define GAMEWINDOW_H
#include <QMainWindow>
#include "ReversiBoard.h"
#include "ReversiGame.h"
#include "AIOptionsWidget.h"
namespace Ui {
class GameWindow;
}
class GameWindow : public QMainWindow
{
Q_OBJECT
public:
explicit GameWindow(QWidget *parent = 0);
~GameWindow();
private slots:
void handleCountChange(quint16 white, quint16 black);
void handleGameOver(CELL_STATE);
void on_actionVs_human_triggered();
void on_actionAI_vs_AI_triggered();
void on_actionPlay_as_White_triggered();
void on_actionPlay_as_Black_triggered();
void on_actionAI_Settings_triggered();
void handleAIOptionChange(AIOptions options);
void on_actionExit_triggered();
private:
void setGame(QSharedPointer<ReversiGame> game);
Ui::GameWindow *ui;
QSharedPointer<ReversiGame> game;
AIOptions options;
};
#endif // GAMEWINDOW_H