Nodefest.jp Socket.IO workshop repository
Switch branches/tags
Nothing to show
Clone or download
Latest commit 74a2c92 Nov 15, 2014
Permalink
Failed to load latest commit information.
public adjust score timeout Nov 14, 2014
.gitignore use browserify Oct 29, 2014
README.md add licenses for assets Nov 14, 2014
package.json save data to redis Nov 14, 2014
server.js add null check Nov 14, 2014

README.md

socket.io-workshop-full

Game assets

Shotgun sounds

(c) by Michel Baradari apollo-music.de

Licensed under CC BY 3.0 http://creativecommons.org/licenses/by/3.0/

Hosted on opengameart.org

Models

Copyright (C) 2006-2008 by W. Sitters

This model is free software, and has an double licence. You can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or any later version, or you can redistribut it and/or modify it under the terms of creative commons license CC-Attribution/by (http://creativecommons.org/licenses/by/3.0/).

Chat

The first thing an user has to do is defining a username which you are called with through the entire game. After you logged in with the username, automatically join the lobby where players wait others before join a game, and can enjoy their conversations through a chat system. In the lobby, players can choose to create a your own game or join an existing one from sidebar. A game is a room where players wait it would start with chat. Players can always back to the lobby and join another game. If you created a your own game, will become an owner who can start the game when the number of players is more than 2. If you left the game you created, that means the game was closed and other players would forced to laeve and back to the lobby.