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battleground_db.yml
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battleground_db.yml
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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Battleground Queue Database
###########################################################################
#
# Battleground Queue Settings
#
###########################################################################
# - Id Unique ID for the battleground type.
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
# MinPlayers Minimum number of players required on each team. (Default: 1)
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
# MinLevel Minimum level required to join the battleground. (Default: 1)
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
# Locations: Battleground location settings.
# - Map The map on which the battleground will be played.
# StartEvent NPC event triggered when the battleground starts.
# TeamA: TeamA settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
# TeamB: TeamB settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
###########################################################################
Header:
Type: BATTLEGROUND_DB
Version: 1
Body:
- Id: 1
Name: "Tierra Gorge"
MinPlayers: 6
MinLevel: 80
Locations:
- Map: "bat_a01"
StartEvent: "start#bat_a01::OnReadyCheck"
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: "start#bat_a01::OnGuillaumeQuit"
Variable: "$@TierraBG1_id1"
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: "start#bat_a01::OnCroixQuit"
Variable: "$@TierraBG1_id2"
- Map: "bat_a02"
StartEvent: "start#bat_a02::OnReadyCheck"
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: "start#bat_a02::OnGuillaumeQuit"
Variable: "$@TierraBG2_id1"
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: "start#bat_a02::OnCroixQuit"
Variable: "$@TierraBG2_id2"
- Id: 2
Name: "Flavius"
MinPlayers: 6
MinLevel: 80
Locations:
- Map: "bat_b01"
StartEvent: "start#bat_b01::OnReadyCheck"
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: "start#bat_b01::OnGuillaumeQuit"
Variable: "$@FlaviusBG1_id1"
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: "start#bat_b01::OnCroixQuit"
Variable: "$@FlaviusBG1_id2"
- Map: "bat_b02"
StartEvent: "start#bat_b02::OnReadyCheck"
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: "start#bat_b02::OnGuillaumeQuit"
Variable: "$@FlaviusBG2_id1"
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: "start#bat_b02::OnCroixQuit"
Variable: "$@FlaviusBG2_id2"
- Id: 3
Name: "KVM (Level 80 and up)"
MinPlayers: 5
MinLevel: 80
Locations:
- Map: "bat_c01"
StartEvent: "KvM01_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM01_BG::OnGuillaumeDie"
QuitEvent: "KvM01_BG::OnGuillaumeQuit"
Variable: "$@KvM01BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM01_BG::OnCroixDie"
QuitEvent: "KvM01_BG::OnCroixQuit"
Variable: "$@KvM01BG_id2"
- Id: 4
Name: "KVM (Level 60~79)"
MinPlayers: 5
MinLevel: 60
MaxLevel: 79
Locations:
- Map: "bat_c02"
StartEvent: "KvM02_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM02_BG::OnGuillaumeDie"
QuitEvent: "KvM02_BG::OnGuillaumeQuit"
Variable: "$@KvM02BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM02_BG::OnCroixDie"
QuitEvent: "KvM02_BG::OnCroixQuit"
Variable: "$@KvM02BG_id2"
- Id: 5
Name: "KVM (Level 59 and below"
MinPlayers: 5
MaxLevel: 59
Locations:
- Map: "bat_c03"
StartEvent: "KvM03_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM03_BG::OnGuillaumeDie"
QuitEvent: "KvM03_BG::OnGuillaumeQuit"
Variable: "$@KvM03BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM03_BG::OnCroixDie"
QuitEvent: "KvM03_BG::OnCroixQuit"
Variable: "$@KvM03BG_id2"
Footer:
Imports:
- Path: db/import/battleground_db.yml