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Fire Pillar, Acid Bomb fixes
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- Fire Pillar can no longer hit plants (follow-up to 04a1173)
- Acid Bomb will now hit every 500ms instead of every 1000ms on renewal (related to bugreport:6338)
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Playtester committed Nov 15, 2014
1 parent 0edb5c7 commit 08bf511
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Showing 4 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion db/pre-re/skill_db.txt
Expand Up @@ -173,7 +173,7 @@

//****
// Wizard
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x2080,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,-3:-4:-5:-6:-7:-8:-9:-10:-11:-12:-12,yes,0,0x2080,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0,7,10,1,yes,0,0x2000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x20, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder
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2 changes: 1 addition & 1 deletion db/re/skill_db.txt
Expand Up @@ -173,7 +173,7 @@

//****
// Wizard
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x2000,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,-3:-4:-5:-6:-7:-8:-9:-10:-11:-12:-12,yes,0,0x2000,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0,7,10,1,yes,0,0x2000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x20, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder
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2 changes: 1 addition & 1 deletion db/re/skill_unit_db.txt
Expand Up @@ -58,7 +58,7 @@
125,0x99, , 0, 1,1000,all, 0x8000 //HT_TALKIEBOX
140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
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6 changes: 3 additions & 3 deletions src/map/battle.c
Expand Up @@ -5486,9 +5486,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
break;
case WZ_FIREPILLAR:
if (skill_lv > 10)
skillratio += 100;
skillratio += 2300; //200% MATK each hit

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@cydh

cydh Nov 16, 2014

Contributor

2300?

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@Playtester

Playtester Nov 17, 2014

Author Member

Because it does 12 hits on MVP level.
Previously (100%+100%)*12 = 2400%
Now (100%+2300%) = 2400%

else
skillratio -= 80;
skillratio += -60 + 20*skill_lv; //20% MATK each hit
break;
case WZ_SIGHTRASHER:
skillratio += 20*skill_lv;
Expand Down Expand Up @@ -5843,7 +5843,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list

//Constant/misc additions from skills
if (skill_id == WZ_FIREPILLAR)
MATK_ADD(50);
MATK_ADD(100+50*skill_lv);
}
}
#ifdef RENEWAL
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