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Mercenary, Regen and Frenzy Improvements (#8185)
- When a Mercenary gains a bonus, there will now be an animation - Mercenary bonuses now last for 5 minutes instead of 10 minutes - Fixed HP/SP recovery values of Mercenaries (and Elementals) - Mercenaries now recover HP when walking - Homunculi no longer recover SP when walking - Mercenary natural recovery interval is 8s for HP and 6s for SP - Homunculus natural recovery interval is 2s for HP and 4s for SP - MER_CRASH now only deals 1 hit and can be cast-cancelled - Frenzy now drains HP every 10 seconds instead of every 15 in pre-renewal - Fixed SP cost Mercenary Frenzy (100 -> 200 SP) - Killing monsters exactly 2 times below you base level now still counts as mercenary kill - Fixes #8184 - Fixes #7663
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