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* Follow up 40f7014
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* Item bonus 'bAddClassDropItem' renamed to 'bAddMonsterIdDropItem'
* Added 2 new item bonuses: bonus3 bAddClassDropItem,n,x,y; & bonus3 bAddClassDropItemGroup,n,x,y; ( see doc/item_bonus.txt )
* Fixed Bug: http://rathena.org/board/tracker/issue-8439-bonus3-baddmonsterdropitem-not-specified-on-one-item%EF%BC%81/
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Lilith- committed Jan 10, 2014
1 parent 308ee6c commit 32713b9
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Showing 11 changed files with 56 additions and 35 deletions.
4 changes: 3 additions & 1 deletion db/const.txt
Expand Up @@ -614,7 +614,7 @@ bAddSkillBlow 2041
bSPVanishRate 2042
bMagicSPGainValue 2043
bMagicHPGainValue 2044
bAddClassDropItem 2045
bAddMonsterIdDropItem 2045
bMatk 2046
bSPGainRaceAttack 2047
bHPGainRaceAttack 2048
Expand Down Expand Up @@ -642,6 +642,8 @@ bMagicAddClass 2066
bWeaponComaClass 2067
bIgnoreMdefClassRate 2068
bExpAddClass 2069
bAddClassDropItem 2070
bAddClassDropItemGroup 2071

EQI_HEAD_TOP 1
EQI_ARMOR 2
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4 changes: 2 additions & 2 deletions db/pre-re/item_db.txt
Expand Up @@ -1614,8 +1614,8 @@
//2793,Ring_Of_Resonance_I,Ring of Resonance,4,0,,0,,2,,0,0x00CFFF80,2,2,136,,0,0,0,{ bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20; },{},{}
2794,Magic_Stone_Ring,Magic Stone Ring,4,0,,0,,0,,1,0x00004082,7,2,136,,99,0,0,{ bonus bStr,2; },{},{}
2795,Green_Apple_Ring,Green Apple Ring,4,0,,0,,0,,0,0xFFFFFFFE,7,2,136,,99,0,0,{ bonus bAllStats,6; if(JobLevel <30) { bonus bAllStats,(JobLevel/5); } },{},{}
2796,Magical_Stone,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddClassDropItem,6152,2047,70; },{},{}
2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddClassDropItem,6151,2049,70; },{},{}
2796,Magical_Stone,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddMonsterIdDropItem,6152,2047,70; },{},{}
2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddMonsterIdDropItem,6151,2049,70; },{},{}
2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,4,0,,200,,0,,0,0x00008100,7,2,136,,99,0,0,{ if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; } },{},{}
2799,Kuirpenring,Kuirpenring,4,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
2819,Swordman_Manual,Swordsman Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "SM_BASH",1; skill "SM_PROVOKE",1; skill "SM_MAGNUM",1; },{},{}
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10 changes: 5 additions & 5 deletions db/re/item_db.txt
Expand Up @@ -1838,8 +1838,8 @@
2793,Ring_Of_Resonance_I,Ring of Resonance,4,0,,0,,2,,0,0x00CFFF80,18,2,136,,0,0,0,{ bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20; },{},{}
2794,Magic_Stone_Ring,Magic Stone Ring,4,0,,0,,0,,1,0x00000080,63,2,136,,99,0,0,{ bonus bStr,2; },{},{}
2795,Green_Apple_Ring,Green Apple Ring,4,0,,0,,0,,0,0xFFFFFFFE,63,2,136,,99,0,0,{ if(JobLevel<30) { bonus bAllStats,6-(JobLevel/5); } },{},{}
2796,Magical_Stone,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddClassDropItem,6152,2047,70; },{},{}
2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddClassDropItem,6151,2049,70; },{},{}
2796,Magical_Stone,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddMonsterIdDropItem,6152,2047,70; },{},{}
2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddMonsterIdDropItem,6151,2049,70; },{},{}
2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,4,0,,200,,0,,0,0x00008100,63,2,136,,99,0,0,{ if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; } },{},{}
2799,Kuirpenring,Kuirpenring,4,0,,100,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
2800,Accelerator,Accelerator,4,100000,,100,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
Expand All @@ -1858,9 +1858,9 @@
2813,Freyja_SBracelet60,Freyja's Spirit Bracelet,4,20,,200,,1,,0,0xFFFFFFFF,63,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
2814,Freyja_SBracelet90,Freyja's Spirit Bracelet,4,20,,200,,1,,0,0xFFFFFFFF,63,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
2815,Th_Ring_Of_Water,Ring Of Water,4,20,,10,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAllStats,1; bonus bMdef,2; },{},{}
2816,Radar_Ring1,Radar Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus3 bAddClassDropItem,6206,1002,400; bonus3 bAddClassDropItem,6207,1161,400; bonus3 bAddClassDropItem,6208,1153,400; },{},{}
2817,Radar_Ring2,Radar Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus3 bAddClassDropItem,6206,1026,400; bonus3 bAddClassDropItem,6207,1197,400; bonus3 bAddClassDropItem,6208,1504,400; },{},{}
2818,Radar_Ring3,Radar Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus3 bAddClassDropItem,6206,1508,400; bonus3 bAddClassDropItem,6207,1098,400; bonus3 bAddClassDropItem,6208,1315,400; },{},{}
2816,Radar_Ring1,Radar Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus3 bAddMonsterIdDropItem,6206,1002,400; bonus3 bAddMonsterIdDropItem,6207,1161,400; bonus3 bAddMonsterIdDropItem,6208,1153,400; },{},{}
2817,Radar_Ring2,Radar Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus3 bAddMonsterIdDropItem,6206,1026,400; bonus3 bAddMonsterIdDropItem,6207,1197,400; bonus3 bAddMonsterIdDropItem,6208,1504,400; },{},{}
2818,Radar_Ring3,Radar Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus3 bAddMonsterIdDropItem,6206,1508,400; bonus3 bAddMonsterIdDropItem,6207,1098,400; bonus3 bAddMonsterIdDropItem,6208,1315,400; },{},{}
2819,Swordman_Manual,Swordsman Manual,4,0,,100,,0,,0,0x00000001,63,2,136,,1,0,0,{ bonus bMaxSP,100; skill "SM_BASH",1; skill "SM_PROVOKE",1; skill "SM_MAGNUM",1; },{},{}
2820,Thief_Manual,Thief Manual,4,0,,100,,0,,0,0x00000001,63,2,136,,1,0,0,{ bonus bMaxSP,100; skill "TF_DOUBLE",3; bonus bDoubleRate,15; skill "TF_STEAL",1; skill "TF_HIDING",1; skill "TF_POISON",1; },{},{}
2821,Acolyte_Manual,Acolyte Manual,4,0,,100,,0,,0,0x00000001,63,2,136,,1,0,0,{ bonus bMaxSP,100; skill "AL_HEAL",1; skill "AL_INCAGI",1; skill "AL_BLESSING",1; },{},{}
Expand Down
12 changes: 11 additions & 1 deletion doc/item_bonus.txt
Expand Up @@ -377,7 +377,7 @@ bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r wi
bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with magic attack.
bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with magic attack.

bonus3 bAddClassDropItem,s,x,n; Adds an n/100% chance of dropping item s when killing monster class x.
bonus3 bAddMonsterIdDropItem,s,x,n; Adds an n/100% chance of dropping item s when killing monster id x.

bonus2 bHPGainRaceAttack,x,n; Heals n HP when attacking x Race on every hit
bonus2 bSPGainRaceAttack,x,n; Heals n SP when attacking x Race on every hit
Expand Down Expand Up @@ -420,3 +420,13 @@ bonus2 bIgnoreMdefClassRate,n,x; Disregard x% of the target's MDEF if the target
n: Class_Normal, Class_Boss, Class_Guardian, Class_All
bonus2 bExpAddClass,n,x; Increase exp gained by x% vs. enemies of class n
n: Class_Normal, Class_Boss, Class_Guardian, Class_All

bonus3 bAddClassDropItem,n,x,y; Adds a y/100% chance for item n to be dropped, when killing any monster of class x.
x: Class_Normal, Class_Boss, Class_Guardian, Class_All
If 'y' is negative value, then it's a part of formula
chance = -y*(killed_mob_level/10)+1

bonus3 bAddClassDropItemGroup,n,x,y; Adds a y/100% chance to get an item of group type n when you kill a monster of class x (Check db/item_group_db.txt)
x: Class_Normal, Class_Boss, Class_Guardian, Class_All
If 'y' is negative value, then it's a part of formula
chance = -y*(killed_mob_level/10)+1
4 changes: 2 additions & 2 deletions sql-files/item_db.sql
Expand Up @@ -1645,8 +1645,8 @@ REPLACE INTO `item_db` VALUES (2791,'Just_Got_Fish','Fresh Fish',4,20,NULL,500,N
#REPLACE INTO `item_db` VALUES (2793,'Ring_Of_Resonance_I','Ring of Resonance',4,0,NULL,0,NULL,2,NULL,0,0x00CFFF80,2,2,136,NULL,0,0,0,'bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2794,'Magic_Stone_Ring','Magic Stone Ring',4,0,NULL,0,NULL,0,NULL,1,0x00004082,7,2,136,NULL,99,0,0,'bonus bStr,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2795,'Green_Apple_Ring','Green Apple Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,7,2,136,NULL,99,0,0,'bonus bAllStats,6; if(JobLevel <30) { bonus bAllStats,(JobLevel/5); }',NULL,NULL);
REPLACE INTO `item_db` VALUES (2796,'Magical_Stone','Rocks',4,0,NULL,200,NULL,0,NULL,0,0x00810204,7,2,136,NULL,99,0,0,'bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddClassDropItem,6152,2047,70;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2797,'Magical_Stone_','Rocks',4,0,NULL,200,NULL,0,NULL,0,0x00810204,7,2,136,NULL,99,0,0,'bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddClassDropItem,6151,2049,70;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2796,'Magical_Stone','Rocks',4,0,NULL,200,NULL,0,NULL,0,0x00810204,7,2,136,NULL,99,0,0,'bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddMonsterIdDropItem,6152,2047,70;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2797,'Magical_Stone_','Rocks',4,0,NULL,200,NULL,0,NULL,0,0x00810204,7,2,136,NULL,99,0,0,'bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddMonsterIdDropItem,6151,2049,70;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2798,'Will_Of_Exhausted_Angel','Will Of Exhausted Angel',4,0,NULL,200,NULL,0,NULL,0,0x00008100,7,2,136,NULL,99,0,0,'if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (2799,'Kuirpenring','Kuirpenring',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,7,2,136,NULL,0,0,0,'bonus bMdef,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2819,'Swordman_Manual','Swordsman Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,7,2,136,NULL,1,0,0,'bonus bMaxSP,100; skill "SM_BASH",1; skill "SM_PROVOKE",1; skill "SM_MAGNUM",1;',NULL,NULL);
Expand Down
10 changes: 5 additions & 5 deletions sql-files/item_db_re.sql
Expand Up @@ -1869,8 +1869,8 @@ REPLACE INTO `item_db_re` VALUES (2792,'Ring_Of_Flame_Lord_I','Ring of Flame Lor
REPLACE INTO `item_db_re` VALUES (2793,'Ring_Of_Resonance_I','Ring of Resonance',4,0,NULL,0,NULL,2,NULL,0,0x00CFFF80,18,2,136,NULL,'0',0,0,'bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2794,'Magic_Stone_Ring','Magic Stone Ring',4,0,NULL,0,NULL,0,NULL,1,0x00000080,63,2,136,NULL,'99',0,0,'bonus bStr,2;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2795,'Green_Apple_Ring','Green Apple Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,63,2,136,NULL,'99',0,0,'if(JobLevel<30) { bonus bAllStats,6-(JobLevel/5); }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2796,'Magical_Stone','Rocks',4,0,NULL,200,NULL,0,NULL,0,0x00810204,63,2,136,NULL,'99',0,0,'bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddClassDropItem,6152,2047,70;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2797,'Magical_Stone_','Rocks',4,0,NULL,200,NULL,0,NULL,0,0x00810204,63,2,136,NULL,'99',0,0,'bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddClassDropItem,6151,2049,70;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2796,'Magical_Stone','Rocks',4,0,NULL,200,NULL,0,NULL,0,0x00810204,63,2,136,NULL,'99',0,0,'bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddMonsterIdDropItem,6152,2047,70;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2797,'Magical_Stone_','Rocks',4,0,NULL,200,NULL,0,NULL,0,0x00810204,63,2,136,NULL,'99',0,0,'bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddMonsterIdDropItem,6151,2049,70;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2798,'Will_Of_Exhausted_Angel','Will Of Exhausted Angel',4,0,NULL,200,NULL,0,NULL,0,0x00008100,63,2,136,NULL,'99',0,0,'if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2799,'Kuirpenring','Kuirpenring',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus bMdef,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2800,'Accelerator','Accelerator',4,100000,NULL,100,NULL,0,NULL,1,0x00000400,56,2,136,NULL,'99',0,0,'bonus bAgi,2;',NULL,NULL);
Expand All @@ -1889,9 +1889,9 @@ REPLACE INTO `item_db_re` VALUES (2812,'Freyja_SBracelet30','Freyja\'s Spirit Br
REPLACE INTO `item_db_re` VALUES (2813,'Freyja_SBracelet60','Freyja\'s Spirit Bracelet',4,20,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,136,NULL,'20',0,0,'bonus bAllStats,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2814,'Freyja_SBracelet90','Freyja\'s Spirit Bracelet',4,20,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,136,NULL,'20',0,0,'bonus bAllStats,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2815,'Th_Ring_Of_Water','Ring Of Water',4,20,NULL,10,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus bAllStats,1; bonus bMdef,2;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2816,'Radar_Ring1','Radar Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus3 bAddClassDropItem,6206,1002,400; bonus3 bAddClassDropItem,6207,1161,400; bonus3 bAddClassDropItem,6208,1153,400;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2817,'Radar_Ring2','Radar Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus3 bAddClassDropItem,6206,1026,400; bonus3 bAddClassDropItem,6207,1197,400; bonus3 bAddClassDropItem,6208,1504,400;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2818,'Radar_Ring3','Radar Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus3 bAddClassDropItem,6206,1508,400; bonus3 bAddClassDropItem,6207,1098,400; bonus3 bAddClassDropItem,6208,1315,400;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2816,'Radar_Ring1','Radar Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus3 bAddMonsterIdDropItem,6206,1002,400; bonus3 bAddMonsterIdDropItem,6207,1161,400; bonus3 bAddMonsterIdDropItem,6208,1153,400;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2817,'Radar_Ring2','Radar Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus3 bAddMonsterIdDropItem,6206,1026,400; bonus3 bAddMonsterIdDropItem,6207,1197,400; bonus3 bAddMonsterIdDropItem,6208,1504,400;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2818,'Radar_Ring3','Radar Ring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus3 bAddMonsterIdDropItem,6206,1508,400; bonus3 bAddMonsterIdDropItem,6207,1098,400; bonus3 bAddMonsterIdDropItem,6208,1315,400;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2819,'Swordman_Manual','Swordsman Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'1',0,0,'bonus bMaxSP,100; skill "SM_BASH",1; skill "SM_PROVOKE",1; skill "SM_MAGNUM",1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2820,'Thief_Manual','Thief Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'1',0,0,'bonus bMaxSP,100; skill "TF_DOUBLE",3; bonus bDoubleRate,15; skill "TF_STEAL",1; skill "TF_HIDING",1; skill "TF_POISON",1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2821,'Acolyte_Manual','Acolyte Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'1',0,0,'bonus bMaxSP,100; skill "AL_HEAL",1; skill "AL_INCAGI",1; skill "AL_BLESSING",1;',NULL,NULL);
Expand Down
2 changes: 1 addition & 1 deletion src/map/battle.c
Expand Up @@ -3128,7 +3128,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
break;
case GS_BULLSEYE:
//Only works well against brute/demihumans non bosses.
if((tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN)
if((tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN || tstatus->race == RC_PLAYER)
&& !(tstatus->mode&MD_BOSS))
skillratio += 400;
break;
Expand Down
5 changes: 3 additions & 2 deletions src/map/map.h
Expand Up @@ -450,14 +450,15 @@ enum _sp {
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049
SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
SP_DEF_SET,SP_MDEF_SET,SP_HP_VANISH_RATE, //2059-2061

SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS //2067-2069
SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
SP_ADD_CLASS_DROP_ITEMGROUP // 2071
};

enum _look {
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4 changes: 2 additions & 2 deletions src/map/mob.c
Expand Up @@ -2439,8 +2439,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
int itemid = 0;
for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id || sd->add_drop[i].group); i++) {
if ( sd->add_drop[i].race == -md->mob_id
|| (sd->add_drop[i].race && (sd->add_drop[i].race)&(1<<status->race))
|| (sd->add_drop[i].class_ && (sd->add_drop[i].class_)&(1<<status->class_))
|| (sd->add_drop[i].race && sd->add_drop[i].race&(1<<status->race|1<<RC_ALL))
|| (sd->add_drop[i].class_ && sd->add_drop[i].class_&(1<<status->class_|1<<CLASS_ALL))
) {
//check if the bonus item drop rate should be multiplied with mob level/10 [Lupus]
if(sd->add_drop[i].rate < 0) {
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