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Corrected Clock Tower Gatekeeper dialog (#4290)
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* Fixes #4277.
* Corrected the display for the floor level on the Gatekeeper's dialog.
Thanks to @indigo000!
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aleos89 committed Aug 7, 2019
1 parent c1b1df9 commit 6db35cd
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions npc/cities/aldebaran.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1492,17 +1492,17 @@ alde_dun03,264,16,4 script Gatekeeper#ct1 101,{
}

function script F_ClockTowerGate {
.@floor = getarg(0);
.@floor$ = getarg(0);
.@item_req = getarg(1);

mes "[Gatekeeper Boy]";
mes "Welcome to";
mes "Kinase - Blue Gallino";
mes "The one of Local Speciality in Aldebaran.";
mes "You can't go through from "+ .@floor +" Floor,";
mes "You can't go through from "+ .@floor$ +" Floor,";
mes "Please go back.";
next;
switch(select("About Clock Tower:About the "+ .@floor +" Floor:Move to the "+ .@floor +" Floor:End Dialogue")) {
switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
case 1:
mes "[Gatekeeper Boy]";
mes "Homeland of Alchemy,Aldebaran!";
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