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Corrected Rebellion cast times (#3928)
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* Fixes #3858.
* Corrected cast times and duration for several Rebellion skills.
Thanks to @siriousb!
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aleos89 committed Mar 23, 2019
1 parent 9500c06 commit 972a14e
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Showing 3 changed files with 13 additions and 33 deletions.
22 changes: 6 additions & 16 deletions db/pre-re/skill_cast_db.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1631,32 +1631,28 @@
//==========================================

//===== Rebellion Skills ===================
//-- RL_GLITTERING_GREED
//2551,0,0,0,0,0,0
//-- RL_RICHS_COIN
2552,0,1000,0,600000,0,3000
//-- RL_MASS_SPIRAL
2553,2000,1000,0,0,30000,2000
2553,1000,1000,0,120000,0,2000
//-- RL_BANISHING_BUSTER
2554,3000:2500:2000:1500:1000,2000,0,0,0,10000
2554,3000:2500:2000:1500:1000,0,0,0,0,2000
//-- RL_B_TRAP
2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000
//-- RL_FLICKER
2556,0,0,0,0,0,10000
2555,2000:1600:1200:800:400,2500:2000:1500:1000:500,0,10000,10000:11000:12000:13000:14000,10000
//-- RL_S_STORM
2557,3000:2500:2000:1500:1000,2000,0,0,0,2000
2557,3000:2500:2000:1500:1000,0,0,0,0,2000
//-- RL_E_CHAIN
2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0
//-- RL_QD_SHOT
2559,0,0,0,1500,0,0
//-- RL_C_MARKER
2560,0,0,0,30000,0,1000
//-- RL_FIREDANCE
2561,0,500,0,0,0,5000
2561,0,500,0,0,0,0
//-- RL_H_MINE
2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000
//-- RL_P_ALTER
2563,0,0,0,30000:45000:60000:75000:90000,0,0
2563,2000,0,0,42000:54000:66000:78000:90000,0,0
//-- RL_FALLEN_ANGEL
2564,0,0,0,2000,0,0
//-- RL_R_TRIP
Expand All @@ -1673,12 +1669,6 @@
2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000
//-- RL_HAMMER_OF_GOD
2571,0,2000,0,0,3000:3000:4000:4000:5000,30000
//-- RL_R_TRIP_PLUSATK
//2572,0,0,0,0,0,0
//-- RL_B_FLICKER_ATK
//2573,0,0,0,0,0,0
//-- RL_GLITTERING_GREED_ATK
//2574,0,0,0,0,0,0
//==========================================

//==== Kagerou & Oboro Skills ==============
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22 changes: 6 additions & 16 deletions db/re/skill_cast_db.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1659,32 +1659,28 @@
//==========================================

//===== Rebellion Skills ===================
//-- RL_GLITTERING_GREED
//2551,0,0,0,0,0,0,-1
//-- RL_RICHS_COIN
2552,0,1000,0,600000,0,3000,-1
//-- RL_MASS_SPIRAL
2553,2000,1000,0,0,30000,2000,1000
2553,1000,1000,0,120000,0,2000,2000
//-- RL_BANISHING_BUSTER
2554,3000:2500:2000:1500:1000,2000,0,0,0,10000,-1
2554,3000:2500:2000:1500:1000,0,0,0,0,2000,1000
//-- RL_B_TRAP
2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000,-1
//-- RL_FLICKER
2556,0,0,0,0,0,10000,-1
2555,2000:1600:1200:800:400,2500:2000:1500:1000:500,0,10000,10000:11000:12000:13000:14000,10000,-1
//-- RL_S_STORM
2557,3000:2500:2000:1500:1000,2000,0,0,0,2000,1000
2557,3000:2500:2000:1500:1000,0,0,0,0,2000,1000
//-- RL_E_CHAIN
2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0,-1
//-- RL_QD_SHOT
2559,0,0,0,1500,0,0,-1
//-- RL_C_MARKER
2560,0,0,0,30000,0,1000,-1
//-- RL_FIREDANCE
2561,0,500,0,0,0,5000,-1
2561,0,500,0,0,0,0,-1
//-- RL_H_MINE
2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000,-1
//-- RL_P_ALTER
2563,0,0,0,30000:45000:60000:75000:90000,0,0,-1
2563,2000,0,0,42000:54000:66000:78000:90000,0,0,-1
//-- RL_FALLEN_ANGEL
2564,0,0,0,2000,0,0,-1
//-- RL_R_TRIP
Expand All @@ -1701,12 +1697,6 @@
2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000,1000
//-- RL_HAMMER_OF_GOD
2571,0,2000,0,0,3000:3000:4000:4000:5000,30000,-1
//-- RL_R_TRIP_PLUSATK
//2572,0,0,0,0,0,0,-1
//-- RL_B_FLICKER_ATK
//2573,0,0,0,0,0,0,-1
//-- RL_GLITTERING_GREED_ATK
//2574,0,0,0,0,0,0,-1
//==========================================

//==== Kagerou & Oboro Skills ==============
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2 changes: 1 addition & 1 deletion src/map/skill.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1834,7 +1834,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
break;

case RL_MASS_SPIRAL:
sc_start2(src,bl,SC_BLEEDING,30 + 10 * skill_lv,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
sc_start2(src,bl,SC_BLEEDING,30 + 10 * skill_lv,skill_lv,src->id,skill_get_time(skill_id,skill_lv));
break;
case RL_SLUGSHOT:
sc_start(src,bl,SC_STUN,100,skill_lv,skill_get_time2(skill_id,skill_lv));
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