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- Cleaned up skill_combo so it's easier to understand and update - Monk updates (bugreport:9364, bugreport:4534) * Default combo delay is now (1000 - 4*AGI - 2*DEX) milliseconds, it will be used when none is specified in the skill_cast_db.txt * Fixed DEX increasing combo delay rather than decreasing it * Fixed "Triple Attack" not giving any "can act" delay so you were able to use a skill right when it triggered * Fixed combo delays of all combo skills (turns out they all use the default in both pre-re and re!) * Fixed "Palm Strike" in renewal having cast time rather than cast delay * Monk Spirit now reduces the SP cost of all Monk/Champion combo skills to 2 SP - Taekwon updates (bugreport:9364) * Stances will no longer give you walk delay when they trigger * You can still use the Kick after moving as long as it's still within the combo delay - Hunter updates (bugreport:9082) * Beast Strafing is now a target skill, you can target any brute or insect monster with it regardless of your previous target * You no longer need to target a brute or insect monster with Double Strafe for the combo to trigger * If the combo triggers you no longer get walk and attack delay (that means you can still use DS continuously) * You can still use Beast Strafe after moving as long as it's still within the combo delay
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