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Ray3D

Cross-platform real-time rendering engine

The aim of the project is to create a lightweight 3D library with a very low level of complexity

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Building

Our build system is CMake, if you already used CMake before there is a good chance you know what to do.

    http://www.cmake.org

License

Ray3D is released as Open Source under the terms of a 3-clause BSD license.

    http://www.linfo.org/bsdlicense.html

Supported compilers:

  • Clang 3.3 and above
  • GCC 4.6 and above
  • vs2015 and above

Support rendering backends:

  • OpenGL ES 2
  • OpenGL ES 3.2
  • OpenGL 3.1
  • OpenGL 4.5
  • Vulkan 1.0

Supported platforms:

  • Android (21+, ARM, x86, MIPS)
  • OSX (10.9+)
  • Linux
  • Windows (XP, Vista, 7, 8, 10)

Engine Design:

  • Data-Driven Renderer
  • Physically-Based Rendering
  • Practical Parallel Rendering
  • Deferred Lighting
  • Exponential Shadow Maps
  • Image Based Lighting
  • Atmospheric Scattering
  • Global illumination
  • Scene Space Ambient Occlusion
  • Screen Space Sub Surface Scattering
  • High Dynamic Range Imaging
  • FXAA3
  • Color Grading

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Cross-platform real-time rendering engine just for myself

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