Skip to content

Commit

Permalink
update
Browse files Browse the repository at this point in the history
  • Loading branch information
raydac committed Jan 31, 2021
1 parent a65f774 commit 9983fcb
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,12 +21,12 @@ There is short screen-cast of a game session including GFX-compatible server, re
[![Link to the youtube screen-cast](assets/game-session-screenshot-youtube.jpg)](http://www.youtube.com/watch?v=f1cfqRjnRgk "Battleships screencast")

# Pre-built components
- [PC client for Linux (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/battleships-resurrection-1.0.0-SNAPSHOT-linux-x64-withjdk.tar.gz)
- [PC client for Windows (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/battleships-resurrection-1.0.0-SNAPSHOT-windows-x64-withjdk.zip)
- [PC client for MacOS (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/battleships-resurrection-1.0.0-SNAPSHOT-macos-x64-withjdk.zip)
- [PC client, cross-platform JAR file](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/battleships-resurrection-1.0.0-SNAPSHOT.jar)
- [pre-built GFX-compatible server (only JAR)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/gfx-playroom-server-1.0.0-SNAPSHOT.jar)
- [pre-built J2ME midlet for Motorola A008 (zipped JAD+JAR)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/BattleShip_A008.zip)
- [PC client for Linux (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/battleships-resurrection-1.0.0-linux-x64-withjdk.tar.gz)
- [PC client for Windows (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/battleships-resurrection-1.0.0-windows-x64-withjdk.zip)
- [PC client for MacOS (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/battleships-resurrection-1.0.0-macos-x64-withjdk.zip)
- [PC client, cross-platform JAR file](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/battleships-resurrection-1.0.0.jar)
- [pre-built GFX-compatible server (only JAR)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/gfx-playroom-server-1.0.0.jar)
- [pre-built J2ME midlet for Motorola A008 (zipped JAD+JAR)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/BattleShip_A008.zip)

# Short historical review
I took a part in the project as a Java developer and both the network communication part, and the mobile game client were in my responsibility. The original PC game client was developed by another two developers in C++ exclusively for Windows (it strongly required Direct3D for work).
Expand Down

0 comments on commit 9983fcb

Please sign in to comment.