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I was wondering how can i get a texture2d that is next to another texture2d and get its values (I use a struct called Sprite and it has float x, float y and int index)
Edit: Im trying to implement something like Unity's RuleTiles
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I was wondering how can i get a texture2d that is next to another texture2d and get its values (I use a struct called Sprite and it has float x, float y and int index)
Edit: Im trying to implement something like Unity's RuleTiles
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