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AMPED - Auto Map Pins Enhancedv 1.3.5

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@raziell74 raziell74 released this 23 Jan 23:01
· 9 commits to master since this release
20759f2

version 1.3.5 Change Log

  • Performance Overhaul! Updated and refactored a large portion of the mod to run faster as to not cause as much FPS drops for potato computers. Lots of legacy code updated.
  • Updated and reorganized configuration. My sincerest apologies but this will require you to redo your configuration settings, my first go at it a lot of the naming is bad and would cause issues and I now know a ton more about the inner workings of BepInEx configurations. If you experience issues, delete your amped.mod.auto_map_pins.cfg and restart the game to generate a clean config. Thank you for your patience, this is my first time doing any BepInEx modding.
  • Mod will now properly refresh pins if making changes to configuration values while in game. No more need to restart the game for the new values to take effect!
  • Added new config value for "Minimap Pin Size Multiplier". The mod will multiply the pin size by this multiplier for the minimap so that players can better control the pin size in the minimap
  • Added minimapSize for Pin Type configuration. JSON configs now support a new optional value "minimapSize" which allows you to custom set the minimap Pin Size. If set the new Minimap Pin Size Multiplier config will use this minimapSize value to multiply the pin size in the minimap so you can better differentiate important pins
  • Combined all of the object id logger configs into a single "objectLogging" config value. This new config will toggle all object id logs
  • Added Object Id filter for object logging. This is a comma delimited list of object ids you don't want the mod to report when it encounters them. This helps clean up the logs and only shows you the object ids you want
  • Added "Unique Objects Only". If enabled the mod will only report an object id once when it first encounters it instead of for every object. When the game exists it will log out the full list of unique object ids that were discovered during the session
  • Removed a lot of broken code around Commands. Using the Configuration Manager almost all the previous "Commands" are possible without having to remember chat commands (that didn't even work)
  • pinRange now is defaulted to using the Players Explore Radius. This can be disabled for a custom pinRange and will be compatible with any mods that change the explore radius dynamically like the Cartography skill or mods that increase the explore radius while on boats. The pinning range will update dynamically as the radius changes
  • BugFix - Oak Trees are now correctly detected, Thanks to LuxZg for helping out with this one
  • BugFix - Fixed the issue where Saved Pins would get additional pins overlaid on top of them when you save and reload the game near one. Now you can see if you've checked (x'ed out) a pin or not and it will persist until the pin is removed
  • BugFix - Manually removing pins from the map is easier now, increased pin detection radius when clicking to remove a pin from the map
  • BugFix - Corrected Draugr and Skeleton spawner object ids