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  • Unity Technologies
  • San Francisco, CA, USA

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razluta/README.md

Razvan (Raz) Luta --- @razluta

Hi, this is Raz.
By day, I am a Technical Art Manager at Unity Techologies.
I'm a Technical Artist, which for me means I enjoy making art content as much as I enjoy writing software.
I work primarily on video game performance optimization, automating content pipelines and make tools in and around Unity (well DCC packages - Maya, ZBrush, Photoshop, Substance Painter, Substance Designer etc. + Unity Editor and Engine).
I mainly work in C# and Python, but dabble in C++ and JavaScript on occasion.

About me

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  1. AnimationMemoryUsageInUnity AnimationMemoryUsageInUnity Public

    A repository for the test project to research the different Memory usage of properly and improperly optimized animations.

    22 4

  2. UnityPackageMaker UnityPackageMaker Public

    A Unity Editor tool for creating new Unity packages and updating existing ones.

    C# 17 2

  3. substance-automation-toolkit_samples substance-automation-toolkit_samples Public

    A Python and Command Line based set of samples for interacting with Adobe's Substance Automation Toolkit APIs with the purpose of automating content creation.

    Python 11 1

  4. UnityTextureRgbPacker UnityTextureRgbPacker Public

    A Unity Texture Packer for packing 1 to 4 different (converted to grayscale) textures in the RGB(A) channels of another texture.

    C# 13 1

  5. BlenderProcessUnity BlenderProcessUnity Public

    An repository exemplifying how to trigger a headless Blender operation from inside Unity.

    Python 5 4

  6. UnityLightsLodSystem UnityLightsLodSystem Public

    A Unity system to downgrade light quality (all the way to completely disabling them) as the camera gets further or as the light's area of influence is out of frustum with the purpose of improving p…

    C# 7 3