-
Notifications
You must be signed in to change notification settings - Fork 26
/
sessions.perl
212 lines (172 loc) · 7.57 KB
/
sessions.perl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
#!/usr/bin/perl -w
# $Id$
# This is the first test program written for POE. It originally was
# written to test POE's ability to dispatch events to inline sessions
# (which was the only kind of sessions at the time). It was later
# amended to test directly calling event handlers, delayed garbage
# collection, and some other things that new developers probably don't
# need to know. :)
use strict;
use lib '../lib';
# use POE always includes POE::Kernel and POE::Session, since they are
# the fundamental POE classes and universally used. POE::Kernel
# exports the $kernel global, a reference to the process' Kernel
# instance. POE::Session exports a number of constants for event
# handler parameter offsets. Some of the offsets are KERNEL, HEAP,
# SESSION, and ARG0-ARG9.
use POE;
# stupid scope trick, part 1 of 3 parts
my $session_name;
#==============================================================================
# This section defines the event handler (or state) subs for the
# sessions that this program calls "child" sessions. Each sub does
# just one thing, possibly passing execution to other event handlers
# through one of the supported event-passing mechanisms.
#------------------------------------------------------------------------------
# Newly created sessions are not ready to run until the kernel
# registers them in its internal data structures. The kernel sends
# every new session a _start event to tell them when they may begin.
sub child_start {
my ($kernel, $session, $heap) = @_[KERNEL, SESSION, HEAP];
# stupid scope trick, part 2 of 3 parts
$heap->{'name'} = $session_name;
$kernel->sig('INT', 'sigint');
my $sid = $session->ID();
print "Session $heap->{'name'} (SID $sid) started.\n";
return "i am $heap->{'name'} (SID $sid)";
}
#------------------------------------------------------------------------------
# Every session receives a _stop event just prior to being removed
# from memory. This allows sessions to perform last-minute cleanup.
sub child_stop {
my ($session, $heap) = @_[SESSION, HEAP];
my $sid = $session->ID();
print "Session $heap->{'name'} (SID $sid) stopped.\n";
}
#------------------------------------------------------------------------------
# This sub handles a developer-supplied event. It accepts a name and
# a count, increments the count, and displays some information. If
# the count is small enough, it feeds back on itself by posting
# another "increment" message.
sub child_increment {
my ($kernel, $session, $name, $count) =
@_[KERNEL, SESSION, ARG0, ARG1];
$count++;
if ($count % 2) {
$kernel->state('runtime_state', \&child_runtime_state);
}
else {
$kernel->state('runtime_state');
}
my $sid = $session->ID();
print "Session $name (SID $sid), iteration $count...\n";
my $ret = $kernel->call($session, 'display_one', $name, $count);
print "\t(display one returns: $ret)\n";
$ret = $kernel->call($session, 'display_two', $name, $count);
print "\t(display two returns: $ret)\n";
if ($count < 5) {
$kernel->post($session, 'increment', $name, $count);
$kernel->yield('runtime_state', $name, $count);
}
}
#------------------------------------------------------------------------------
# This state is added on every even count. It's removed on every odd
# one. Every count posts an event here.
sub child_runtime_state {
my ($name, $iteration) = @_[ARG0, ARG1];
print( "Session $name received a runtime_state event ",
"during iteration $iteration\n"
);
}
#------------------------------------------------------------------------------
# This sub handles a developer-supplied event. It is called (not
# posted) immediately by the "increment" event handler. It displays
# some information about its parameters, and returns a value. It is
# included to test that $kernel->call() works properly.
sub child_display_one {
my ($name, $count) = @_[ARG0, ARG1];
print "\t(display one, $name, iteration $count)\n";
return $count * 2;
}
#------------------------------------------------------------------------------
# This sub handles a developer-supplied event. It is called (not
# posted) immediately by the "increment" event handler. It displays
# some information about its parameters, and returns a value. It is
# included to test that $kernel->call() works properly.
sub child_display_two {
my ($name, $count) = @_[ARG0, ARG1];
print "\t(display two, $name, iteration $count)\n";
return $count * 3;
}
#------------------------------------------------------------------------------
# This event handler is a helper for child sessions. It returns the
# session's name. Parent sessions should call it directly.
sub child_fetch_name {
$_[HEAP]->{'name'};
}
#==============================================================================
# This section defines the event handler (or state) subs for the
# sessions that this program calls "parent" sessions. Each sub does
# just one thing, possibly passing execution to other event handlers
# through one of the supported event-passing mechanisms.
#------------------------------------------------------------------------------
# Newly created sessions are not ready to run until the kernel
# registers them in its internal data structures. The kernel sends
# every new session a _start event to tell them when they may begin.
sub main_start {
my ($kernel, $heap) = @_[KERNEL, HEAP];
# start ten child sessions
foreach my $name (qw(one two three four five six seven eight nine ten)) {
# stupid scope trick, part 3 of 3 parts
$session_name = $name;
my $session = POE::Session->create(
inline_states => {
_start => \&child_start,
_stop => \&child_stop,
increment => \&child_increment,
display_one => \&child_display_one,
display_two => \&child_display_two,
fetch_name => \&child_fetch_name,
}
);
# Normally, sessions are stopped if they have nothing to do. The
# only exception to this rule is newly created sessions. Their
# garbage collection is delayed slightly, so that parent sessions
# may send them "bootstrap" events. The following post() call is
# such a bootstrap event.
$kernel->post($session, 'increment', $name, 0);
}
}
#------------------------------------------------------------------------------
# POE's _stop events are not mandatory.
sub main_stop {
print "*** Main session stopped.\n";
}
#------------------------------------------------------------------------------
# POE sends a _child event whenever a child session is about to
# receive a _stop event (or has received a _start event). The
# direction argument is either 'gain', 'lose' or 'create', to signify
# whether the child is being given to, taken away from, or created by
# the session (respectively).
sub main_child {
my ($kernel, $session, $direction, $child, $return) =
@_[KERNEL, SESSION, ARG0, ARG1, ARG2];
my $sid = $session->ID();
print( "*** Main session (SID $sid) ${direction}s child ",
$kernel->call($child, 'fetch_name'),
(($direction eq 'create') ? " (child returns: $return)" : ''),
"\n"
);
}
#==============================================================================
# Start the main (parent) session, and begin processing events.
# Kernel::run() will continue until there is nothing left to do.
POE::Session->create(
inline_states => {
_start => \&main_start,
_stop => \&main_stop,
_child => \&main_child,
}
);
$poe_kernel->run();
exit;