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Realtime-Rendering-of-Fur
Realtime-Rendering-of-Fur PublicProject in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.
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Everything-the-Light-Touches
Everything-the-Light-Touches PublicHobby project implementing my own ray-tracer
C++
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PBF-Honey-Simulation
PBF-Honey-Simulation PublicForked from karsa755/TNCG13--fluid-based-dynamics
Project in the course TNCG13, SFX - Tricks of the Trade. A simulation of honey using the Position Based Fluid method
Python
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run-dAIno-run
run-dAIno-run PublicProject in the course TNM095 - Artificial Intelligence for Interactive Media. An AI agent has been taught to play an endless runner game using Reinforcement Learning and Q-Learning.
JavaScript
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Monte-Carlo-ray-tracer
Monte-Carlo-ray-tracer PublicForked from IsabelleHallman/tncg15-mc-raytracer
Project in the course TNCG15 Advanced Global Illumination and Rendering. A Whitted ray-tracer with a Monte Carlo integration was implemented from scratch using C++.
C++
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