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  • Kisa, Sweden
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  1. Realtime-Rendering-of-Fur Realtime-Rendering-of-Fur Public

    Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.

    C 17 3

  2. Everything-the-Light-Touches Everything-the-Light-Touches Public

    Hobby project implementing my own ray-tracer

    C++

  3. PBF-Honey-Simulation PBF-Honey-Simulation Public

    Forked from karsa755/TNCG13--fluid-based-dynamics

    Project in the course TNCG13, SFX - Tricks of the Trade. A simulation of honey using the Position Based Fluid method

    Python

  4. run-dAIno-run run-dAIno-run Public

    Project in the course TNM095 - Artificial Intelligence for Interactive Media. An AI agent has been taught to play an endless runner game using Reinforcement Learning and Q-Learning.

    JavaScript

  5. TYGlaDig TYGlaDig Public

    A physical cloth simulation implemented in C++ and OpenGL. The project was done in the course TNM085 Modelling and Simulation

    C 2

  6. Monte-Carlo-ray-tracer Monte-Carlo-ray-tracer Public

    Forked from IsabelleHallman/tncg15-mc-raytracer

    Project in the course TNCG15 Advanced Global Illumination and Rendering. A Whitted ray-tracer with a Monte Carlo integration was implemented from scratch using C++.

    C++