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Implement proper RAMBO-1 (mapper 64) IRQ counter behaviour #89
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Thanks for this issue report, I'll look into it soon. |
Hey Koitsu, is this mapper related to tengen by chance? |
Did you look at the nesdev wiki links provided in the original post? Please do. |
Yea, shortly after I posted this, I did look it up. I see my shinobi ticket and the skull and crossbones are on the same mapper, so yesit is Def tengen related. :) |
hey rdanbrook, any luck with this one? Ive been going back ad forth with dragon about it, but you know how that goes. |
This is being handled in the jgemu repo. |
It seems games using the RAMBO-1 (mapper 64) IRQ counter do not behave properly in Nestopia. This is understandable given that the difference between it and MMC3 has only recently (~past year) come to light and this information has not been commonly disseminated.
Full details: http://forums.nesdev.com/viewtopic.php?f=3&t=11525
Be sure to read the referenced link in that thread.
And some logic documentation, as well as a recommended alternate approach that might fix Hard Drivin':
http://wiki.nesdev.com/w/index.php/RAMBO-1
http://wiki.nesdev.com/w/index.php/Talk:RAMBO-1
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