-
Notifications
You must be signed in to change notification settings - Fork 0
/
builders.rb
272 lines (229 loc) · 9.74 KB
/
builders.rb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
# Contains classes that assist with building Game World Objects
class GameObjectManager
# Set inside the Simulation
def initialize io
@interface = io
end
# Set outside the Simulation by the Server. Hides the ORM object within the Simulation
def self.proxy= theproxy
@@orm = theproxy
end
end
# Thinger is a proxy, used to protect the Database Table from direct manipulation
#
#
# thingmaker = Thinger.new IOobject
# thingmaker.make 'blue apple', 'this is a blue apple', HardLine.(IOobject).new.request('http://mysite.com/script.rb')
#
class Thinger < GameObjectManager
# Set inside the Simulation
def initialize io
super(io)
end
attr_accessor :name, :description, :script, :strength, :weight, :portable, :visible, :container, :platform, :clothing
# Creates a Thing and drops it inside the current room
def make(name, description, script = "")
name.gsub!(/ /,"_")
@thing = @@orm.make_thing(@interface, name, description, script)
@interface.puts "Created #{@thing.name} with id of #{@thing.uniqueid}."
name = '#{@name}'
#{@matrix_character} = Simcharacter.find(:first, :conditions => ['name = ?', name], :include => [{:simperson => :simplace}])
character = Simcharacter.find(:first, :conditions => ['name = ?', @interface.character_name], :include => [{:simperson => :simplace}])
character.simperson.simplace.simthings << @thing
character.simperson.simplace.save!
@interface.puts "#{@thing.name} appears on the floor."
klass = "\"class #{@thing.name.capitalize} ; end\""
puts klass
TheSource.dejavu(klass)
TheSystem.request(@thing.name.capitalize)
@interface.puts "Created class #{@thing.name.capitalize}. To use: klass = #{@thing.name.capitalize}.new "
sync
end
# Returns an array of uniqueids
def uniqueids name
@things = @@orm.class.find(:all, :select => ['simthings.uniqueid'], :conditions => ['name = ?', name])
return nil if !@things
result = []
@things.each do |t|
result << t.uniqueid
end
result
end
def sync
@name = @thing.name
@description = @thing.description
@script = @thing.script
@strength = @thing.strength
@weight = @thing.weight
@portable = @thing.portable
@visible = @thing.visible
@container = @thing.container
@platform = @thing.platform
@clothing = @thing.clothing
self
end
# Returns a Thing by uniqueid
def locate uniqueid
@thing = @@orm.class.find(:all, :conditions => ['uniqueid = ?', uniqueid])
return nil if !@thing
sync
end
# Saves this Thing into the Database
def save
return false if !@thing
@thing.name = @name
@thing.description = @description
@thing.script = @script
@thing.strength = @strength
@thing.weight = @weight
@thing.portable = @portable
@thing.visible = @visible
@thing.container = @container
@thing.platform = @platform
@thing.clothing = @clothing
@thing.save!
true
end
end
# PlaceBuilder is used to create and modify Places within the Game World
#
#
# placebuilder = PlaceBuilder.new IOobject
# placebuilder.build_east 'Asia', 'Never get into a land war in south east asia', HardLine.(IOobject).new.request('http://mysite.com/script.rb')
#
#
class PlaceBuilder < GameObjectManager
# Set inside the Simulation
def initialize io
super(io)
end
attr_writer :name, :description, :script, :enterscript, :exitscript
# Returns an array of uniqueids
def uniqueids name
@places = @@orm.class.find(:all, :select => ['simplaces.uniqueid'], :conditions => ['name = ?', name])
return nil if !@places
result = []
@places.each do |ppp|
result << ppp.uniqueid
end
result
end
# Returns a Place by uniqueid
def locate uniqid
@place = @@orm.class.find(:all, :conditions => ['uniqeid = ?', uniqueid])
return nil if !@place
@name = @place.name
@description = @place.description
@script = @place.script
@enterscript = @place.enterscript
@exitscript = @place.exitscript
self
end
# Saves this Thing into the Database
def save
return false if !@thing
@place.name = @name
@place.description = @description
@place.script = @script
@place.enterscript = @enterscript
@place.exitscript = @exitscript
@thing.save!
true
end
# Builds or modifies a Room to the East
def build_east(name, description, script = ";")
@character = Simcharacter.find(:first, :select => 'simcharacters.name, personsimpeople.character_id', :conditions => ['name = ?', @interface.character_name], :include =>[:simperson])
if @character.simperson.simplace.east_to == nil then
@character.simperson.simplace.build_east_place(name, description, @interface.character_name, script.to_str)
else
@character.simperson.simplace.east_to.name = name
@character.simperson.simplace.east_to.description = description
@character.simperson.simplace.east_to.creatorname = @interface.character_name
@character.simperson.simplace.east_to.script = script.to_str
@character.simperson.simplace.east_to.enterscript = ";"
@character.simperson.simplace.east_to.exitscript = ";"
@character.simperson.simplace.east_to.save!
end
"Done."
end
# Builds or modifies a Room to the West
def build_west(name, description, script = ";")
@character = Simcharacter.find(:first, :select => 'simcharacters.name, personsimpeople.character_id', :conditions => ['name = ?', @interface.character_name], :include =>[:simperson])
if @character.simperson.simplace.west_to == nil then
@character.simperson.simplace.build_west_place(name, description, @interface.character_name, script.to_str)
else
@character.simperson.simplace.west_to.name = name
@character.simperson.simplace.west_to.description = description
@character.simperson.simplace.west_to.creatorname = @interface.character_name
@character.simperson.simplace.west_to.script = script.to_str
@character.simperson.simplace.west_to.enterscript = ";"
@character.simperson.simplace.west_to.exitscript = ";"
@character.simperson.simplace.west_to.save!
end
"Done."
end
# Builds or modifies a Room to the North
def build_north(name, description, script = ";")
@character = Simcharacter.find(:first, :select => 'simcharacters.name, personsimpeople.character_id', :conditions => ['name = ?', @interface.character_name], :include =>[:simperson])
if @character.simperson.simplace.north_to == nil then
@character.simperson.simplace.build_north_place(name, description, @interface.character_name, script.to_str)
else
@character.simperson.simplace.north_to.name = name
@character.simperson.simplace.north_to.description = description
@character.simperson.simplace.north_to.creatorname = @interface.character_name
@character.simperson.simplace.north_to.script = script.to_str
@character.simperson.simplace.north_to.enterscript = ";"
@character.simperson.simplace.north_to.exitscript = ";"
@character.simperson.simplace.north_to.save!
end
"Done."
end
# Builds or modifies a Room to the South
def build_south(name, description, script = ";")
@character = Simcharacter.find(:first, :select => 'simcharacters.name, personsimpeople.character_id', :conditions => ['name = ?', @interface.character_name], :include =>[:simperson])
if @character.simperson.simplace.south_to == nil then
@character.simperson.simplace.build_south_place(name, description, @interface.character_name, script.to_str)
else
@character.simperson.simplace.south_to.name = name
@character.simperson.simplace.south_to.description = description
@character.simperson.simplace.south_to.creatorname = @interface.character_name
@character.simperson.simplace.south_to.script = script.to_str
@character.simperson.simplace.south_to.enterscript = ";"
@character.simperson.simplace.south_to.exitscript = ";"
@character.simperson.simplace.south_to.save!
end
"Done."
end
# Builds or modifies a Room above
def build_up(name, description, script = ";")
@character = Simcharacter.find(:first, :select => 'simcharacters.name, personsimpeople.character_id', :conditions => ['name = ?', @interface.character_name], :include =>[:simperson])
if @character.simperson.simplace.up_to == nil then
@character.simperson.simplace.build_up_place(name, description, @interface.character_name, script.to_str)
else
@character.simperson.simplace.up_to.name = name
@character.simperson.simplace.up_to.description = description
@character.simperson.simplace.up_to.creatorname = @interface.character_name
@character.simperson.simplace.up_to.script = script.to_str
@character.simperson.simplace.up_to.enterscript = ";"
@character.simperson.simplace.up_to.exitscript = ";"
@character.simperson.simplace.up_to.save!
end
"Done."
end
# Builds or modifies a Room below
def build_down(name, description, script = ";")
@character = Simcharacter.find(:first, :select => 'simcharacters.name, personsimpeople.character_id', :conditions => ['name = ?', @interface.character_name], :include =>[:simperson])
if @character.simperson.simplace.down_to == nil then
@character.simperson.simplace.build_down_place(name, description, @interface.character_name, script.to_str)
else
@character.simperson.simplace.down_to.name = name
@character.simperson.simplace.down_to.description = description
@character.simperson.simplace.down_to.creatorname = @interface.character_name
@character.simperson.simplace.down_to.script = script.to_str
@character.simperson.simplace.down_to.enterscript = ";"
@character.simperson.simplace.down_to.exitscript = ";"
@character.simperson.simplace.down_to.save!
end
"Done."
end
end