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Releases: realguyman/totally_lit

0.14.0 for Minecraft 1.20.5

24 May 02:24
v0.14.0+1.20.5
dab614c
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Changed

  • Ported to 1.20.5

0.15.0 for Minecraft 1.20.6

24 May 02:31
v0.15.0+1.20.6
bd11e6f
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Changed

  • Port to 1.20.6

0.13.7 for Minecraft 1.20.1

27 Apr 03:24
v0.13.7+1.20.1
a0ec06b
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Fixed

  • Crash when randomly ticking campfires

0.13.6 for Minecraft 1.20.1

26 Apr 05:03
v0.13.6+1.20.1
e11d8d6
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Changed

  • Backport to Minecraft 1.20.1

0.13.6 for Minecraft 1.20.4

26 Apr 04:48
v0.13.6+1.20.4
e4d1727
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Added

  • Using (i.e., right-clicking) unlit items in hand while looking at fluids ignite the item
  • Splash water potions can extinguish torches when thrown onto them
  • Ability to ignite unlit blocks with items enchanted with Fire Aspect

Changed

  • Refactor ignition system to support igniting unlit items in hand by looking at a block with adjacent hot fluids

0.13.5 for Minecraft 1.20.4

23 Apr 04:37
v0.13.5+1.20.4
97cbc79
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Added

  • Support for Quilt mod loader.
  • Soul torches and lanterns can extinguish when exposed to water.
  • Items within the item tags #torch_igniters, #lantern_igniters, and #campfire_igniters that are damageable will automatically be damaged by 1.
  • Recipe to extinguish torches and lanterns with water bucket.
  • Setting to enable/disable items extinguishing in players' inventories.
  • Quiet flame sound when igniting torches, lanterns, etc.
  • #lantern_igniters block tag. Lanterns can be ignited by right-clicking torches.
  • Flint and steel as an ingredient for crafting lit torches. Damages flint and steel by 1 when used in crafting grid.
  • Implemented TotallyLitEntrypoint for developers to register their own custom lit and unlit light sources (i.e., torches, lanterns, and jack o'lanterns) that then Totally Lit can automatically handle igniting, extinguishing, etc, for.
  • Unlit jack o'lantern.
  • Light sources no longer extinguish near villagers.

Changed

  • Adjust default burn duration for all light sources to 16,000 ticks to slightly increase the difficulty.
  • Rewrite most of the code base to adopt the new system that supports third-party blocks, items, provided by other developers instead of hard-coded values.
  • Simplified a lot of code.
  • Migrate to datagen for loot tables and tags.
  • Update README.

Removed

  • Hard-coded loot tables and tags.
  • Most Block classes in the block package as they were no longer needed.

Developers can now add support for Totally Lit. First, implement TotallyLitEntrypoint:

package your.example.mod;

import io.github.realguyman.totally_lit.api.TotallyLitEntrypoint;

public class ExampleModTotallyLitImpl implements TotallyLitEntrypoint {
    @Override
    public void buildMap() {
        addTorch(ExampleModBlocks.TORCH, ExampleModBlocks.UNLIT_TORCH);
    }
}

Then, register the ExampleModTotallyLitImpl entrypoint under totally_lit in your fabric.mod.json:

{
  // ...

  "entrypoints": {
    // ...
    "totally_lit": [
      "your.example.mod.ExampleModTotallyLitImpl"
    ]
  }

  // ...
}

0.13.4 for Minecraft 1.20.4

10 Apr 02:46
v0.13.4+1.20.4
933db2c
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Added

  • lantern_igniters items tag
  • Lanterns can be ignited by torches in the crafting grid and in the world
  • Torches can be ignited in the crafting grid now with lava buckets, magma blocks, lanterns, in addition to the already present torches

Fixed

  • Loot table files

Changed

  • Update README and links

0.13.3 for Minecraft 1.20.4

07 Apr 21:06
v0.13.3+1.20.4
ca893bd
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Changed

  • Port to Minecraft 1.20.4

0.13.3 for Minecraft 1.20.2

07 Apr 19:15
v0.13.3+1.20.2
5196f7a
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Changed

  • Fix #33 torches not dropping in survival mode when broken

0.13.2 for Minecraft 1.20.2

25 Nov 00:25
v0.13.2+1.20.2
d2b3bef
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Changed

  • Port to Minecraft 1.20.2