Grind provides OpenGL libraries. Behind the scene, Vulkan is used. This module is not ready, I'm working on it.
First compile:
cargo build
Then create the symlinks:
./create_symlinks.sh
All libraries are in target/debug/
, you can use them with LD_LIBRARY_PATH
Then you can launch tests:
cargo test
If you want to launch the tests directly with your OpenGL driver (to write a new test for example), remove the simlinks.