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In most cases we should only care about player assemblies, but it's possible someone needs to weave their editor assemblies. Let's expose an option and have it defaulted to false.
The text was updated successfully, but these errors were encountered:
In most cases we should only care about player assemblies, but it's possible someone needs to weave their editor assemblies. Let's expose an option and have it defaulted to
false
.The text was updated successfully, but these errors were encountered: