Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Expose a UnityEditor option to control whether editor assemblies are processed by the weaver #2346

Closed
nirinchev opened this issue Apr 22, 2021 · 0 comments · Fixed by #2434
Closed
Assignees
Labels

Comments

@nirinchev
Copy link
Member

In most cases we should only care about player assemblies, but it's possible someone needs to weave their editor assemblies. Let's expose an option and have it defaulted to false.

@nirinchev nirinchev self-assigned this Apr 22, 2021
@github-actions github-actions bot locked as resolved and limited conversation to collaborators Mar 15, 2024
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant