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realtradam/Readme.mdown

Welcome to my little Github Corner

Welcome :D, here is a shortlist of some projects I am proud of as well as links for trying out the ones that can run on the web.

These are grouped into "Project Types" and within each group they are sorted by an arbitrary "Favorite to Good"

Also checkout my itch page for screenshots, games, and playable demos: https://tradam.itch.io

Table of Contents


Systems, Libraries, and Tools

Rodeo Kit - C Game Development Toolkit

Github

Rodeo Kit is a game development toolkit that consists of multiple libraries I've made that come together to assist with the creation of games such as:

  • Cross-platform 2D batched rendering system
  • Abstracted input system allowing for easy implementation of many different input interfaces.
  • Multi-level logging system that allows a custom callback to redirect the output of logging.

And more still being developed!

FelECS - Pure Ruby Entity Component System

Github

FelECS is an ECS framework for developing games in the Ruby language. FelECS has been designed from the ground up with these three ideas in mind:

  1. Engine Agnostic: FelECS has been designed to be rendering engine agnostic as long as the target rendering engine is written in Ruby. This means that this framework can be dropped into existing rendering engines such as Ruby2D or DRGTK.
  2. Easily Extensible: FelECS has been designed such that extensions to its capabilities can be easily added. Extensions such as rendering engine wrappers, premade systems, premade components, etcetera can be easily added on and distributed.
  3. Principle of (My) Least Astonishment: I want to develop games using a language and framework I love and makes sense to me, inspired by the Philosophy of the creator of Ruby.

FelBind - C to mruby Automatic Binding Generator

Github

A binding generator which allows programmers to easily program with C libraries in Ruby. This tool can be used in conjunction with FelFlame Engine to easily extend the functionality of your games.
Simply give the generator the header files of your chosen C library and it will scan it and generate the appropriate bindings of any functions that are supported.


Games and Demos

πŸ† Orc: Arena of Time - Top Down Innovative Obstacle Course (C and Ruby)

Play Here / Github

Help Orc the orc maneuver through the Arena of Time and reach the end!

Won the Raylib 5K Gamejam in First Place against 40 other entrants! I'm really proud of this project, give it a shot :D.

Magnet Run 3D - Gravity Ball Game (Unity)

Play Here / Github

Tech demo developed to exercise and practice the 3Cs of game design/development. In this demo you play as a ball that rolls around various objects that have complex gravity sources.

Among Us Clicker - Web Clicker Game (JavaScript/Vue.js)

Play Here / Github

A clicker game made with Vue.js where I built a custom animation and particle system to give that really nice polished feel.

Raylib DrawTexturePro() Demo - Program For Teaching Newcomers Raylib ( C )

Play Here / Github

An interactive demo designed specifically the help new programmers using Raylib to learn this fundamental function. Helps the community daily.

SteelWings - Free Roam Shoot-em-up (Ruby)

Play Here / Github

A small little shoot-em-up where you fly around and shoot enemies that have varying AI!
My first bigger project where I was able use and test FelECS, this project was done by me and a friend.

Winter One - Scrolling Shoot-em-up (Godot)

Play Here

Simple scrolling shooter that was created using the Godot game engine.
The first project where I cooperated with a teammate.

Optimal Direction - Racing Demo (Godot)

Play Here / Github

An old abandoned prototype. I worked on this project on and off for more then a year before abandoning it because of a much too large scope at the time. I learned a lot about setting reasonable expectations for projects.
Regardless I have uploaded this game as it still has some fun driving mechanics for what it is.

Card Slide Concept - Card Arena Concept (Ruby)

Play Here / Github

Inspired by the card sliding effect created by Stacklands I decided to recreate it myself from scratch to great effect!

Arbitrary Polygon Collision - Collision Detection Demo (Ruby)

Play Here / Github

My implementation of the Separating Axis Theorem to resolve collisions of arbitrary convex polygons. I made it in Ruby as I couldn't find an existing implementation of it in this language. Neat stuff!

Almost Pong - A Twist On Pong (Ruby)

Play Here / Github

A remake of Almost Pong. I wanted to see how fast I could remake a simple game using my custom workflow(the answer is pretty fast, only took not too much longer then one hour).

Ruboids - A Fishtank Simulator Using Boids (Ruby)

Github

A fishtank filled with little fishies. Click to add piranhas that chase the little fishies. The Ai of the little fishies tries to stay spread out and far away from the piranhas.

πŸ‘‰ return to top


Pinned

  1. FelECS FelECS Public

    The Engine Agnostic ECS Ruby Framework

    Ruby 17 1

  2. Ogle Ogle Public

    OpenGL rendering framework for exploring graphics programming

    C