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run.rb
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run.rb
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require 'curses'
require 'pp'
include Curses
class Character
@@stats = [["Int " , 6],
["Ref " , 6],
["Dex " , 6],
["Tech" , 6],
["Cool" , 6],
["Will" , 6],
["Luck" , 6],
["Move" , 6],
["Body" , 6],
["Emp " , 6]
]
@@skills = [["Awareness Skills",[
["Concentration", "WILL", 2],
["Conceal/Reveal Object", "INT ", 0],
["Lib Reading", "INT ", 0],
["Perception", "INT ", 2],
["Tracking", "INT ", 0]]],
["Body Skills",[
["Athletics", "DEX ", 2],
["Contortionist", "DEX ", 0],
["Dance", "DEX ", 0],
["Endurance", "INT ", 0],
["Resist Torture/Drugs", "WILL", 0],
["Stealth", "DEX ", 2]]],
["Control Skills",[
["Drive Land Vehicle", "REF ", 0],
["Pilot Air Vehicle (x2)", "REF ", 2, 0],
["Pilot Sea Vehicle", "REF ", 0],
["Riding", "REF ", 0]]],
["Education Skills",[
["Accounting", "INT ", 0],
["Animal Handling", "INT ", 0],
["Bureaucracy", "INT ", 0],
["Business", "INT ", 0],
["Composition", "INT ", 0],
["Criminology", "INT ", 0],
["Cryptography", "INT ", 0],
["Deduction", "INT ", 0],
["Education", "INT ", 2],
["Gamble", "INT ", 0],
["Language (Cultural Origin)", "INT ", 4],
["Language (Streetslang)", "INT ", 2],
["Library Search", "INT ", 0],
["Local Expert (Your Home)", "INT ", 2],
["Science", "INT ", 0],
["Tactics", "INT ", 0],
["Wilderness Survival", "INT ", 0]]],
["Fighting",[
["Brawling", "DEX ", 2],
["Evasion", "DEX ", 2],
["Martial Arts (x2)", "INT ", 2, 0],
["Melee Weapon", "DEX ", 0]]],
["Performance",[
["Acting", "COOL", 0],
["Play Instrument", "TECH", 0]]],
["Ranged Weapon",[
["Archery", "REF ", 0],
["Autofire (x2)", "REF ", 2, 0],
["Handgun", "REF ", 0],
["Heavy Weapons (x2)", "REF ", 2, 0],
["Shoulder Arms", "REF ", 0]]],
["Social Skills",[
["Bribery", "COOL", 0],
["Conversation", "EMP ", 2],
["Human Perception", "EMP ", 2],
["Interrogation", "COOL", 0],
["Persuasion", "COOL", 2],
["Personal Grooming", "COOL", 0],
["Streetwise", "COOL", 0],
["Trading", "COOL", 0],
["Wardrobe & Style", "COOL", 0]]],
["Technique Skills",[
["Air Vehicle Tech", "TECH", 0],
["Basic Tech", "TECH", 0],
["Cybertech", "TECH", 0],
["Demolitions (x2)", "TECH", 2, 0],
["Electronics/Security Tech (x2)", "TECH", 0],
["First Aid", "TECH", 2],
["Forgery", "TECH", 0],
["Land Vehicle Tech", "TECH", 0],
["Paint/Draw/Sculpt", "TECH", 0],
["Paramedic (x2)", "TECH", 2, 0],
["Photography/Film", "TECH", 0],
["Pick Lock", "TECH", 0],
["Pick Pocket", "TECH", 0],
["Sea Vehicle Tech", "TECH", 0],
["Weaponstech", "TECH", 0]]]
]
@@minimumSkill = ["Athletics", "Brawling", "Concentration", "Conversation", "Education", "Evasion", "First Aid", "Human Perception", "Language (Streetslang)", "Local Expert (Your Home)", "Perception", "Persuasion", "Stealth"]
@@freeSkill = { "Language (Cultural Origin)" => 4 }
def totalStats
sum = 0
@@stats.each{
|stat|
sum += stat[1]
}
sum
end
def hitPoints
10 + (5 * ((@@stats[8][1] + @@stats[5][1])/2.0).ceil)
end
def SWWThreshold
(self.hitPoints.to_f / 2.0).ceil
end
def deathSave
@@stats[8][1]
end
def humanity
@@stats[9][1] * 10
end
def totalSkills
sum = 0
@@skills.each do |group|
group[1].each do |skill|
unless skill.length == 4
if @@freeSkill.has_key?(skill[0])
if @@freeSkill[skill[0]] <= skill.last
sum += (skill.last - @@freeSkill[skill[0]])
end
else
sum += skill.last
end
else
sum += skill.last * skill[2]
end
end
end
sum
end
def statsVar
@@stats
end
def skills
@@skills
end
def minimumSkill
@@minimumSkill
end
end
class Interface
def pickStats(yourStats)
key = nil # stores what key was pressed
selector = 7 #what item the user currently has selected (where the > is)
Curses.clear
while key != 'q' #loop forever untill user quits
Curses.setpos(0,20)
Curses.addstr("Press q to go back, and w,a,s,d keys to control")
#Display total spent stats
Curses.setpos(3,5)
spent = yourStats.totalStats
if spent > 62
Curses.attron(color_pair(COLOR_RED)|A_NORMAL){
Curses.addstr("Points Spent: " + yourStats.totalStats.to_s + "/62")
}
elsif spent == 62
Curses.attron(color_pair(COLOR_GREEN)|A_NORMAL){
Curses.addstr("Points Spent: " + yourStats.totalStats.to_s+ "/62")
}
else
Curses.attron(color_pair(COLOR_YELLOW)|A_NORMAL){
Curses.addstr("Points Spent: " + yourStats.totalStats.to_s+ "/62")
}
end
#Displaying all stats + the "selector"
yourStats.statsVar.each_with_index { |pair,index|
Curses.setpos(index + 5, 3)
if pair[1] <= 8 && pair[1] >= 2
if pair[1] > 7
Curses.attron(color_pair(COLOR_CYAN)|A_NORMAL){
unless index == selector
Curses.addstr(pair[0] + " " + pair[1].to_s)
else
Curses.setpos(index + 5, 0)
Curses.addstr(" > " + pair[0] + " " + pair[1].to_s)
end
}
elsif pair[1] > 5
Curses.attron(color_pair(COLOR_GREEN)|A_NORMAL){
unless index == selector
Curses.addstr(pair[0] + " " + pair[1].to_s)
else
Curses.setpos(index + 5, 0)
Curses.addstr(" > " + pair[0] + " " + pair[1].to_s)
end
}
elsif pair[1] > 3
Curses.attron(color_pair(COLOR_YELLOW)|A_NORMAL){
unless index == selector
Curses.addstr(pair[0] + " " + pair[1].to_s)
else
Curses.setpos(index + 5, 0)
Curses.addstr(" > " + pair[0] + " " + pair[1].to_s)
end
}
else
Curses.attron(color_pair(COLOR_MAGENTA)|A_NORMAL){
unless index == selector
Curses.addstr(pair[0] + " " + pair[1].to_s)
else
Curses.setpos(index + 5, 0)
Curses.addstr(" > " + pair[0] + " " + pair[1].to_s)
end
}
end
else
Curses.attron(color_pair(COLOR_RED)|A_NORMAL){
unless index == selector
Curses.addstr(pair[0] + " " + pair[1].to_s)
else
Curses.setpos(index + 5, 0)
Curses.addstr(" > " + pair[0] + " " + pair[1].to_s)
end
}
end
}
spacing = 25
numberSpacing = spacing - 1
Curses.setpos(5, spacing)
Curses.addstr(":Hit Points")
Curses.setpos(5, numberSpacing - yourStats.hitPoints.to_s.length)
Curses.addstr(yourStats.hitPoints.to_s)
Curses.setpos(7, spacing)
Curses.addstr(":Seriously Wounded Wound Threshold")
Curses.setpos(7, numberSpacing - yourStats.SWWThreshold.to_s.length)
Curses.addstr(yourStats.SWWThreshold.to_s)
Curses.setpos(9, spacing)
Curses.addstr(":Death Save")
Curses.setpos(9, numberSpacing - yourStats.deathSave.to_s.length)
Curses.addstr(yourStats.deathSave.to_s)
Curses.setpos(11, spacing)
Curses.addstr(":Humanity")
Curses.setpos(11, numberSpacing - yourStats.humanity.to_s.length)
Curses.addstr(yourStats.humanity.to_s)
Curses.refresh
key = Curses.getch #User input
Curses.clear
#Checking what the user input, and acting accordingly
#Move Up and Down
if key == 'w' && selector > 0
selector -= 1
elsif key == 's' && selector < (yourStats.statsVar.length - 1)
selector += 1
end
#Increase/Decrease Value
if key == 'a'
yourStats.statsVar[selector][1] -= 1
elsif key == 'd'
yourStats.statsVar[selector][1] += 1
end
end
end
def pickSkills(character)
key = nil #Store what key the user pressed
selector = [0,0] #Where the selector is(the > character)
#First value is which "group" the selector is in
#Second value is what skill in that group is selected
Curses.clear #Clear the screen
while key != 'q' #Run forever untill you quit
Curses.setpos(0,20)
Curses.addstr("Press q to go back, and w,a,s,d keys to control, z to sort")
#Drawing the total amount of skill points used
Curses.setpos(3,5)
spent = character.totalSkills
if spent > 86
Curses.attron(color_pair(COLOR_RED)|A_NORMAL){
Curses.addstr("Points Spent: " + spent.to_s + "/86")
}
elsif spent == 86
Curses.attron(color_pair(COLOR_GREEN)|A_NORMAL){
Curses.addstr("Points Spent: " + spent.to_s + "/86")
}
else
Curses.attron(color_pair(COLOR_YELLOW)|A_NORMAL){
Curses.addstr("Points Spent: " + spent.to_s + "/86")
}
end
#Drawing the skill table
itemItr = 0 # which item we are on, ignoring groups and counting from the first skill
# we add the "group" index to this number
lastIndex = 0 # checks which column the program should be drawing in
oldOffset = 0 # How far the current column should be from the left side of the screen
colCount = 3 #Change this to be how many columns you want, 3 looks best
character.skills.each_with_index do |group,index|
unless lastIndex == (index / colCount)
itemItr = 0
lastIndex = (index / colCount)
oldOffset += index - oldOffset
end
#setpos is of the format x,y
#the y portion determines which column to draw in
#while the x determines the which row
Curses.setpos(itemItr + ((index - oldOffset) * 2) + 5, (index / 3) * 45)
Curses.addstr(" " + group[0])
group[1].each_with_index do |skill,skillIndex|
itemItr += 1
Curses.setpos(itemItr + ((index - oldOffset) * 2) + 5, (index / 3) * 45)
Curses.addstr(" " + skill[1] + " ╎")
if (skill.last > 6 || skill.last < 0) || (character.minimumSkill.include?(skill[0]) && skill.last < 2)
Curses.attron(color_pair(COLOR_RED)|A_NORMAL){
Curses.addstr(skill[0])
Curses.setpos(itemItr + ((index - oldOffset) * 2) + 5, (lastIndex * 45) + 42 - skill.last.to_s.length)
Curses.addstr(skill.last.to_s)
}
elsif skill.last > 5
Curses.attron(color_pair(COLOR_CYAN)|A_NORMAL){
Curses.addstr(skill[0])
Curses.setpos(itemItr + ((index - oldOffset) * 2) + 5, (lastIndex * 45) + 42 - skill.last.to_s.length)
Curses.addstr(skill.last.to_s)
}
elsif skill.last > 3
Curses.attron(color_pair(COLOR_GREEN)|A_NORMAL){
Curses.addstr(skill[0])
Curses.setpos(itemItr + ((index - oldOffset) * 2) + 5, (lastIndex * 45) + 42 - skill.last.to_s.length)
Curses.addstr(skill.last.to_s)
}
elsif skill.last > 0
Curses.attron(color_pair(COLOR_YELLOW)|A_NORMAL){
Curses.addstr(skill[0])
Curses.setpos(itemItr + ((index - oldOffset) * 2) + 5, (lastIndex * 45) + 42 - skill.last.to_s.length)
Curses.addstr(skill.last.to_s)
}
else
Curses.attron(color_pair(COLOR_MAGENTA)|A_NORMAL){
Curses.addstr(skill[0])
Curses.setpos(itemItr + ((index - oldOffset) * 2) + 5, (lastIndex * 45) + 42 - skill.last.to_s.length)
Curses.addstr(skill.last.to_s)
}
end
#Draws the right hand side decortive lines of the columns
#Also draws the selector(the > character)
if group[1].first == skill
Curses.addstr(" ╮")
elsif group[1].last == skill
Curses.addstr(" ╯")
else
Curses.addstr(" │")
end
if selector[0] == index && selector[1] == skillIndex
Curses.setpos(itemItr + ((index - oldOffset) * 2) + 5, (index / 3) * 45)
Curses.addstr(" > ")
end
end
end
#Gets user input, and then decides whe the user wants based on that
Curses.refresh
key = Curses.getch
Curses.clear
if key == 's'
selector[1] += 1
if selector[1] == character.skills[selector[0]][1].length
selector[1] = 0
selector[0] += 1
if selector[0] == character.skills.length
selector[0] = 0
end
end
elsif key == 'w'
selector[1] -= 1
if selector[1] < 0
selector[0] -= 1
selector[1] = character.skills[selector[0]][1].length - 1
if selector[0] < 0
selector[0] = character.skills.length - 1
end
end
elsif key == 'z'
character.skills.each do |group|
group[1].sort_by!(&:last).reverse!
end
end
if key == 'a'
character.skills[selector[0]][1][selector[1]][character.skills[selector[0]][1][selector[1]].length - 1] -= 1
elsif key == 'd'
character.skills[selector[0]][1][selector[1]][character.skills[selector[0]][1][selector[1]].length - 1] += 1
end
end
end
def menu(character)
selector = 0
key = nil
while key != "q"
Curses.clear
Curses.setpos(0,20)
Curses.addstr("Press q to exit, w and s to select, and a or d to confirm")
Curses.setpos(15,15)
Curses.addstr("Stats")
Curses.setpos(16,15)
Curses.addstr("Skills")
if (key == 'w') || (key == 's')
selector = (selector + 1) % 2
end
if selector == 0
if (key == 'a') || (key == 'd')
self.pickStats(character)
end
Curses.setpos(15,13)
Curses.addstr("> ")
else
if (key == 'a') || (key == 'd')
self.pickSkills(character)
end
Curses.setpos(16,13)
Curses.addstr("> ")
end
unless (key == 'a') || (key == 'd')
key = Curses.getch
else
key = nil
end
end
end
end
me = Character.new
interface = Interface.new
Curses.init_screen
Curses.start_color
Curses.noecho
Curses.curs_set(0)
Curses.init_pair(COLOR_RED,COLOR_BLACK,COLOR_RED) #Invalid Value
Curses.init_pair(COLOR_CYAN,COLOR_CYAN,COLOR_BLACK) #Amazing Value
Curses.init_pair(COLOR_GREEN,COLOR_GREEN,COLOR_BLACK) #High Value
Curses.init_pair(COLOR_YELLOW,COLOR_YELLOW,COLOR_BLACK) #Low Value
Curses.init_pair(COLOR_MAGENTA,COLOR_RED,COLOR_BLACK) #Bad Value
interface.menu(me)