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energyweapons.yaml
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energyweapons.yaml
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^Railgun:
ReloadDelay: 60
Range: 6c0
Report: bigggun1.aud
Projectile: Railgun
Speed: 20c0
Duration: 15
Width: 80
Blockable: true
DamageActorsInLine: true
BeamColor: 0080FFC8
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 150
AffectsParent: false
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
LtRail:
Inherits: ^Railgun
Warhead@1Dam: SpreadDamage
ValidStances: Neutral, Enemy
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50 # Only does half damage to friendly units
Damage: 150
InfDeath: 6
AffectsParent: false
ValidStances: Ally
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
MechRailgun:
Inherits: ^Railgun
Range: 8c0
Report: railuse5.aud
Projectile: Railgun
BeamColor: 00FFFFC8
Warhead@1Dam: SpreadDamage
Damage: 200
Versus:
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
SonicZap:
ReloadDelay: 180
Range: 6c0
Report: sonic4.aud
Projectile: AreaBeam
Speed: 0c128
Duration: 90
DamageInterval: 5 # Roughly 18 impacts.
Width: 384
Shape: Flat
ZOffset: 2047
BeyondTargetRange: 0c256
Blockable: true
TrackTarget: true
Color: 50F5FF45
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 8
AffectsParent: false
ValidStances: Neutral, Enemy
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50
Damage: 8
InvalidTargets: Disruptor # Does not affect friendly disruptors at all
AffectsParent: false
ValidStances: Ally
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
^EnergyBlast:
ReloadDelay: 50
Range: 7c0
Report: scrin5b.aud
ValidTargets: Ground
Warhead@1Dam: SpreadDamage
ValidTargets: Ground
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew12.aud
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
CyCannon:
Inherits: ^EnergyBlast
Projectile: Missile
MaximumLaunchSpeed: 192
Blockable: false
HorizontalRateOfTurn: 2
Shadow: true
Image: TORPEDO
MinimumLaunchSpeed: 75
Speed: 384
RangeLimit: 8c0
TerrainHeightAware: true
Warhead@1Dam: SpreadDamage
Spread: 43
Damage: 120
Versus:
None: 350
Wood: 260
Light: 205
Heavy: 150
Concrete: 80
DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
Proton:
Inherits: ^EnergyBlast
Range: 5c0
Burst: 5
BurstDelays: 3
Projectile: Bullet
Speed: 341
Blockable: false
Shadow: true
Inaccuracy: 128
Image: TORPEDO
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_bang
^Laser:
Projectile: LaserZap
Width: 72
Duration: 15
ZOffset: 2047
Color: FF000080
SecondaryBeam: true
SecondaryBeamWidth: 180
SecondaryBeamZOffset: 2047
SecondaryBeamColor: FF000040
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 250
DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
ObeliskLaserFire:
Inherits: ^Laser
ReloadDelay: 120
Range: 10c512
Report: obelray1.aud
Warhead@1Dam: SpreadDamage
Damage: 250
TurretLaserFire:
Inherits: ^Laser
ReloadDelay: 40
Range: 5c512
Report: lastur1.aud
Projectile: LaserZap
Width: 36
Duration: 8
SecondaryBeamWidth: 144
SecondaryBeamColor: FF000030
Warhead@1Dam: SpreadDamage
Damage: 30
LaserFence:
TargetActorCenter: true
Projectile: InstantHit
Warhead@1Dam: TargetDamage
DebugOverlayColor: FF0000
Damage: 99999
DamageTypes: FireDeath