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controllersConfig.py
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controllersConfig.py
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#!/usr/bin/env python
import xml.etree.ElementTree as ET
import recalboxFiles
esInputs = recalboxFiles.esInputs
class Input:
def __init__(self, name, type, id, value, code):
self.name = name
self.type = type
self.id = id
self.value = value
self.code = code
class Controller:
def __init__(self, configName, type, guid, player, index="-1", realName="", inputs=None, dev=None, nbaxes=None):
self.type = type
self.configName = configName
self.index = index
self.realName = realName
self.guid = guid
self.player = player
self.dev = dev
self.nbaxes = nbaxes
if inputs == None:
self.inputs = dict()
else:
self.inputs = inputs
def generateSDLGameDBLine(self):
# Making a dirty assumption here : if a dpad is an axis, then it shouldn't have any analog joystick
nameMapping = {
'a' : { 'button' : 'b' },
'b' : { 'button' : 'a' },
'x' : { 'button' : 'y' },
'y' : { 'button' : 'x' },
'start' : { 'button' : 'start' },
'select' : { 'button' : 'back' },
'pageup' : { 'button' : 'leftshoulder' },
'pagedown' : { 'button' : 'rightshoulder' },
'l2' : { 'button' : 'lefttrigger', 'axis' : 'lefttrigger' },
'r2' : { 'button' : 'righttrigger', 'axis' : 'righttrigger' },
'l3' : { 'button' : 'leftstick' },
'r3' : { 'button' : 'rightstick' },
'up' : { 'button' : 'dpup', 'hat' : 'dpup', 'axis' : 'lefty' },
'down' : { 'button' : 'dpdown', 'hat' : 'dpdown' },
'left' : { 'button' : 'dpleft', 'hat' : 'dpleft', 'axis' : 'leftx' },
'right' : { 'button' : 'dpright', 'hat' : 'dpright' },
'joystick1up' : { 'axis' : 'lefty' },
'joystick1left' : { 'axis' : 'leftx' },
'joystick2up' : { 'axis' : 'righty' },
'joystick2left' : { 'axis' : 'rightx' },
'hotkey' : { 'button' : 'guide' }
}
typePrefix = {
'axis' : 'a',
'button' : 'b',
'hat' : 'h0.' # Force dpad 0 until ES handles others
}
if not self.inputs:
return None
strOut = "{},{},platform:Linux,".format(self.guid, self.configName)
for idx, input in self.inputs.iteritems():
if input.name in nameMapping and input.type in typePrefix and input.type in nameMapping[input.name] :
if input.type == 'hat':
strOut += "{}:{}{},".format(nameMapping[input.name][input.type], typePrefix[input.type], input.value)
else:
strOut += "{}:{}{},".format(nameMapping[input.name][input.type], typePrefix[input.type], input.id)
return strOut
# Load all controllers from the es_input.cfg
def loadAllControllersConfig():
controllers = dict()
tree = ET.parse(esInputs)
root = tree.getroot()
for controller in root.findall(".//inputConfig"):
controllerInstance = Controller(controller.get("deviceName"), controller.get("type"),
controller.get("deviceGUID"), None, None)
uidname = controller.get("deviceGUID") + controller.get("deviceName")
controllers[uidname] = controllerInstance
for input in controller.findall("input"):
inputInstance = Input(input.get("name"), input.get("type"), input.get("id"), input.get("value"), input.get("code"))
controllerInstance.inputs[input.get("name")] = inputInstance
return controllers
# Load all controllers from the es_input.cfg
def loadAllControllersByNameConfig():
controllers = dict()
tree = ET.parse(esInputs)
root = tree.getroot()
for controller in root.findall(".//inputConfig"):
controllerInstance = Controller(controller.get("deviceName"), controller.get("type"),
controller.get("deviceGUID"), None, None)
deviceName = controller.get("deviceName")
controllers[deviceName] = controllerInstance
for input in controller.findall("input"):
inputInstance = Input(input.get("name"), input.get("type"), input.get("id"), input.get("value"), input.get("code"))
controllerInstance.inputs[input.get("name")] = inputInstance
return controllers
# Create a controller array with the player id as a key
def loadControllerConfig(p1index, p1guid, p1name, p1dev, p1nbaxes, p2index, p2guid, p2name, p2dev, p2nbaxes, p3index, p3guid, p3name, p3dev, p3nbaxes,
p4index, p4guid, p4name, p4dev, p4nbaxes, p5index, p5guid, p5name, p5dev, p5nbaxes):
playerControllers = dict()
controllers = loadAllControllersConfig()
newController = findBestControllerConfig(controllers, '1', p1guid, p1index, p1name, p1dev, p1nbaxes)
if newController:
playerControllers["1"] = newController
newController = findBestControllerConfig(controllers, '2', p2guid, p2index, p2name, p2dev, p2nbaxes)
if newController:
playerControllers["2"] = newController
newController = findBestControllerConfig(controllers, '3', p3guid, p3index, p3name, p3dev, p3nbaxes)
if newController:
playerControllers["3"] = newController
newController = findBestControllerConfig(controllers, '4', p4guid, p4index, p4name, p4dev, p4nbaxes)
if newController:
playerControllers["4"] = newController
newController = findBestControllerConfig(controllers, '5', p5guid, p5index, p5name, p5dev, p5nbaxes)
if newController:
playerControllers["5"] = newController
return playerControllers
def loadControllerConfig2(**kwargs):
playerControllers = dict()
controllers = loadAllControllersConfig()
for i in range(1, 6):
num = str(i)
pguid = kwargs.get('p{}guid'.format(num), None)
pindex = kwargs.get('p{}index'.format(num), None)
pname = kwargs.get('p{}name'.format(num), None)
pdev = kwargs.get('p{}dev'.format(num), None)
pnbaxes = kwargs.get('p{}nbaxes'.format(num), None)
if pdev is None:
pdev = kwargs.get('p{}devicepath'.format(num), None)
newController = findBestControllerConfig(controllers, num, pguid, pindex, pname, pdev, pnbaxes)
if newController:
playerControllers[num] = newController
return playerControllers
def findBestControllerConfig(controllers, x, pxguid, pxindex, pxname, pxdev, pxnbaxes):
# when there will have more joysticks, use hash tables
for controllerGUID in controllers:
controller = controllers[controllerGUID]
if controller.guid == pxguid and controller.configName == pxname:
return Controller(controller.configName, controller.type, controller.guid, x, pxindex, pxname,
controller.inputs, pxdev, pxnbaxes)
for controllerGUID in controllers:
controller = controllers[controllerGUID]
if controller.guid == pxguid:
return Controller(controller.configName, controller.type, controller.guid, x, pxindex, pxname,
controller.inputs, pxdev, pxnbaxes)
for controllerGUID in controllers:
controller = controllers[controllerGUID]
if controller.configName == pxname:
return Controller(controller.configName, controller.type, controller.guid, x, pxindex, pxname,
controller.inputs, pxdev, pxnbaxes)
return None