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Depending on the angle you are while lookin at the "I" decal, artifacts start to appear. From above (no problems here) :
Close (closest one is fine, but the further they are, the more it happens) :
Side (very small lines close to them) :
The text was updated successfully, but these errors were encountered:
Looks like some sort of mipmapped texture bleeding. I don't know much about the decal system yet.
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@qreeves Could it be due to a lack of texture filtering? Would it be possible to apply bilinear, trilinear or even anisotropic filtering to decals?
If this is the case, I don't know why only this one particular letter would be having issues.
Ninja Edit: Molexted confirmed with me on IRC that all letters, if not all decals, suffer from this issue.
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Depending on the angle you are while lookin at the "I" decal, artifacts start to appear.
From above (no problems here) :
Close (closest one is fine, but the further they are, the more it happens) :
Side (very small lines close to them) :
The text was updated successfully, but these errors were encountered: